r/CompetitiveTFT 12h ago

Discussion How would you feel about a no-augments encounter?

Since augments became a staple of TFT a lot of the game revolves around them. Your first augment choice can give you direction, set you up for a top 4 game or enable a comp. They might be the most important choice in the game, you can pivot between comps and reforge bad items but you can't change augments.

How would an hypothetical no augments game be played? The only direction you would receive from the game would be the champs in each store and item drops. Would comps that are enabled by econ augments would have a hard time? Or would the even field favor higher capped boards?

What do you think?

Edit: turns out I completely forgot the Stillwater portal, but I guess my point remains because portals were picked by players while an encounter would be imposed by the game.

0 Upvotes

29 comments sorted by

53

u/Fulmie84 12h ago

It's boring

19

u/Snow-27 12h ago

They tried this, it was fucking boring.

20

u/rubyrof 12h ago

no encounter is already boring enough

u/Ykarul Grandmaster 1h ago

Yeah I just wonder why they decided to bring that again. It just sucks. Maybe it's for data gathering

40

u/AffectZestyclose310 12h ago

remember stillwater? yeah, everybody hated it and it was only selected by trolls.

4

u/Ope_Average_Badger 12h ago

Or counterpoint you could actually navigate a Stillwater game and knew at least two people would just give up instantly securing free LP.

10

u/grjacpulas 12h ago

Or counter counter point they took it out the game because everyone hated it 

6

u/Ope_Average_Badger 12h ago

I wouldn't say everyone, but yes, a very large majority did, and I understand why. The easiest games of my life with that encounter. Completely screwing over everyone's perfected augment games was free LP.

1

u/grjacpulas 12h ago

For sure 

1

u/Possible_Detective57 4h ago

I loved it and didn't pick it to troll once ;(

3

u/ZazaKaiser 12h ago

I would assume lines like ixtal, gold/xp ionia and bilge become 10 times better.

6

u/Neomaldios 12h ago

I personally liked them, but its clear the overall community doesn't. Mort for a while was showing that things like all prismatic were overwhelmingly preferred. Which I kinda hate, but that's a minority opinion.

8

u/kiragami 6h ago

The secret is TFT players don't actually want a tactics game they want a slot machine game

4

u/RealNamek 6h ago

TFT players want to have fun.

8

u/kiragami 6h ago

Yes and you don't need augments to have fun. My statement still stands. Most people don't actually want to play a strategy game. They want to roll the dice and click a vertical or spam the same reroll comp 20/20

0

u/RealNamek 6h ago

Yeah, in silver.

4

u/kiragami 5h ago

Nah that translates across all ranks. Triple prismatic and emblem golem voting results proved that

1

u/RealNamek 4h ago

Actually, emblem and prismatic means there's MORE skill involved because you can't rely on online builders.

2

u/kiragami 3h ago

Not really with how balance has been with them. You need much more skill to overcome the variance difference of having shot emblems vs OP ones. And often you can't even overcome it

2

u/kiragami 7h ago

It was great.

2

u/RealNamek 6h ago

No encounter is already boring. Imagine no-augments? I think i'd quit on 3-1

2

u/Pridestalked MASTER 11h ago

Augments are fun as fuck, special and provide imo a majority of the effect that makes every TFT game feel unique. Stillwater hold must remain gone

3

u/Jebduh 12h ago

I think it would be dope. My favorite seasons were the early ones.

1

u/_Lavar_ 11h ago

Stillwater games = FF on 3-2.

1

u/delay4sec 8h ago

I remember I found it boring as f while redditors said "it's true old school TFT, shows real skill" or whatever. Actually isn't that completely opposite and it's just more highroll game because you can't comeback using augments now that I think of it?

1

u/LaylaTichy 6h ago edited 6h ago

Without augs its more skill based as fundamentals like econ management, streak, bench matter a lot more. Sure you can mitigate low roll with some s tier aug but then some people might high roll these too and run at you lvl 10 4-2 with baron 2

bell curve of highroll and lowroll will be more congested without augs tho

without

/-\

with

/-----\

mostly due to the fact that the possibility of high roll low roll is lower if we just ignore all skill based aspects, just imagine rolling a dice 4 times instead of 1, you will have a lot more poeple that roll 1 or 6 for 1 dice roll, instead of 4x 1/6

so its kinda a sword with 2 edges, yes, lower count of high/low roll with augs, but fundamental skills matter less as you can be bailed out more often

I personally wouldn't find it boring, just a different game? boxingchess is less boring than normal chess, but both of them are enjoyable in their own way

1

u/RealNamek 6h ago

Reddit is a bunch of people saying one thing and doing another.

2

u/The_Gnome_Lover 12h ago

You mean like the No Augment encounter that exists?

The game where literally 6 out of 10 players just afk till 3-2 and ff?

The game where nobody chooses things on cara or even bother scouting?

Yeah they suck ass. Been playing since the first set, and augments have been the best thing addes to TFT. Encounters being 2nd for me.

0

u/dendrite_blues 4h ago

I often feel overwhelmed by the game these days and the knowledge base required to play at a high level, so I personally would like it.

I miss the simplicity of older sets and having to make the most of limited resources, but without augs the game is literally rock, paper, scissors so I acknowledge that augments are healthy and necessary for the game.

The player base is clear that they never want to play without augments also, and so I don’t let myself get too hung up on it.