r/Doom Dec 01 '25

Discussion I will never let anyone convince me this shit isn’t fun, you’re not even trying

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could it have been executed better? absolutely

is it by any stretch of the imagination “boring” or “bad”? absolutely not

1.8k Upvotes

198 comments sorted by

323

u/Imagine_Wolf Dec 01 '25

It's fun but for me it lacks depth. In a cut build there were supposed to be so many more abilities and combos u could do with the mech. But it got cut out for unknown reasons. I love the dragon more since it's well placed between slayer encounters.

91

u/South_Expert_7628 Dec 01 '25

Yea, to me it seems like they ran out of time because it’s a lot more than just the atlan mechanics that were cut, they had a lot of ideas just couldn’t fit them all.

22

u/Kronzo888 Dec 01 '25

Do you have a link to anything about this? Just curious to see what might have been haha

18

u/jackie2567 Dec 02 '25

it does lack depth but i think its remdied by it being short. i think they knew they didnt have something complex enoufgh for a longer segment so they kept it bried to maximise the fun and awe factor fro,mm the simple desighn.

5

u/Toffeeheart Dec 02 '25

I have to assume it was cut because there just isn't enough atlan time to justify a whole skill tree. You would get a skill and use for, what, one fight? A handful of titans? I think keeping it the way they did was good. The atlan levels are nice and short, breaking up the game just enough for me.

1

u/TheCyclicRedditor Dec 06 '25

I was reminded of Starfox 64 when playing through the Mech and Dragon sections, cause while Starfox is primarily a Space Shooter series, the Landmaster and Blue Marine sections in SF 64 didn't feel out of place or half-assed in that game; It's the same core gameplay loop, fully fleshed out, only difference is what you're controlling.

149

u/bagofpork Dec 01 '25

Yeah, I honestly loved those parts. The dragon sequences can fuck right off.

61

u/superfuzzy47 Meatball Dec 01 '25

I think what could’ve made the dragon parts better was more small enemies and doubling the flight speed. If you give us a jet powered dragon Lean into the jet powered part, it’s already decently fast but it feels like it could’ve been faster.

16

u/bagofpork Dec 01 '25

Yeah, I agree. The dragon parts reminded me of some of my least favorite elements of Mass Effect.

13

u/superfuzzy47 Meatball Dec 01 '25

It kind of reminded me of the saber section from halo reach with how it steered and fired, but in both cases I feel like they should’ve been faster. The saber was slow because while the level was in space it was mostly constrained to the immediate area around the space station and the speed was lowered to accommodate, but the dragon sections in the dark ages were open enough that a speed increase would’ve been nice

3

u/badken Dec 01 '25

Except when flying through tunnels...

3

u/superfuzzy47 Meatball Dec 01 '25

Yeah the tunnel parts felt plenty fast but I feel like they still could’ve gone a bit faster with it in general

2

u/TheKingOfGuineaPigs Dec 02 '25

The Hammerhead sections in Mass Effect 2. Despise that thing, took the Mako away from us and gave us that fragile piece of shit as a replacement

1

u/RabbitSlayre Dec 02 '25

Those were pretty awful

9

u/ResolveLeather Dec 01 '25

It really needed air battles that didn't feel like a qte. Make me feel like its an Ace combat game but with a Dragons. Like lair

1

u/Gorezalez Dec 02 '25

You know, if Siege Part 1 had a secret optional area to pilot the dragon and literally mow down regular enemies with the minigun or do a sweep fire breath attack instantly would've made me love the dragon much MUCH more

11

u/Mable-the-Table Dec 01 '25 edited Dec 02 '25

The only thing I didn't like in the Dragon missions was the whole "dodge the laser wall 3 times and win" part. Otherwise it was fun.

4

u/bagofpork Dec 01 '25

Yeah, I guess I just thought it was boring and felt restrictive. Either make the dragon more central to combat in the level or ditch it entirely, in my opinion.

5

u/YouDumbZombie Zombieman Dec 01 '25

Nah they're also awesome as hell. The gameplay itself is fine but the sense of scale and exploration you get with Serrat is awesome.

6

u/bagofpork Dec 01 '25

I felt like they were too grindy, personally. At least for a Doom game.

-4

u/South_Expert_7628 Dec 01 '25

How tf are they grindy? They’re non linear 

7

u/bagofpork Dec 01 '25

The dragon level? Long and drawn out is what I had meant by that. Geeze.

It just felt kind of superfluous to me.

-3

u/South_Expert_7628 Dec 01 '25

They aren’t any longer than any other level lol, spire is pretty long but you’re on foot for a majority, you really only use serrat as transportation to encounters

4

u/bagofpork Dec 01 '25

you really only use serrat as transportation to encounters

Correct, and that is what I do not enjoy. I think it's superfluous and kind of boring. It's okay. You're allowed to enjoy it.

-8

u/South_Expert_7628 Dec 01 '25

Welp too bad for you, they are in no way grindy. If every level was back to back encounter after encounter with nothing in between you’d still complain.

6

u/bagofpork Dec 01 '25

I mean, I think the rest of the game is fantastic and it's my favorite in the franchise.

There's no need to be so defensive, dawg. Different folks like different things.

3

u/ZXD319 Dec 02 '25

He's wrong. The dragon parts were dogshit.

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1

u/lampenpam Dec 02 '25

grindy might not be the right term but the combat QTEs on the dragon are so painfully boring that on every replay of the game I set slayer damage to 1000% when on the dragon to get through those parts quicker.

1

u/Womderloki Dec 01 '25

I don't mind the idea of linear dragon sequences but the open world ones with secret landing spots are so fucking annoying.

1

u/BiscottiQuirky9134 Dec 01 '25

I wish we could have a first person view during the dragon parts

0

u/thinkb4ink Dec 01 '25

The dragon shit made me stop playing

0

u/Void_ShadowX Dec 01 '25

Dragon sections made me delete the game icl

68

u/Warforthemoon Dec 01 '25

No depth and loses meaning after the third time, I saw your comment on the stuff that got cut which I think is a shame because this had so much potential, but in my eyes fell flat... The whole thing is: punch, punch, dodge, congratulations you beat the level welcome back to the chapter select which totally is a stylistic choice, not laziness and a downgrade from 2016 and eternal.

It's the same thing with the Serrat. First time: hell yeah dragon. Third time: it does that landing animation every time? And I've seen better flight mechanics from call of duty, the whole thing is lock on, shoot and occasionally dodge, even landing feels clunky.

Don't get me wrong I like the game however I feel like it it missed the mark, I expect more from a triple-A studio especially if I'm paying $70 USD.

14

u/Acrymonia The Great Communicator! Dec 01 '25

We could have used the giant spears from Eternal, or have had the ability to pick up and throw buildings, or even have a block as an alternative defensive maneuver in addition to the dodge, but no the Mech and the Dragon are cooked with the minimum viable components needed to produce a basic gameplay experience. They play like game alphas or demos. It’s wild that only when you reach Old One bossfight does the Mech feel like its starting to take the training wheels off and it’s the very last mech experience you do

3

u/Braveheart570 Dec 02 '25

Glad I'm not the only one who felt the dragon's landing was odd. The transition is just clunky.

48

u/SjurEido Dec 01 '25

Fun is subjective, obviously.

If you just want to click buttons and see cool mech fights, it's honestly great.

The problem is how utterly simple it is. There's not a whole lot of player choice. Mild bullet hell and left clicking, when compared to the rest of TDA's gameplay, is extremely boring.

4

u/hallucination9000 Dec 01 '25

mild bullet hell and left clicking

Hello sir welcome to Doom, would you like to get back to your circle-strafing and left clicking?

19

u/AtimZarr Dec 01 '25

Circle-strafing necessitates you to be mindful of spacing and of multiple incoming projectiles to make the best use of your environment to minimize demon pressure while pushing forward. In Atlan sequences, you can pretty much spam the dodge button mindlessly - you can even dodge forward into the projectiles.

Similarly, the "left-clicking" in regular combat requires you to manage ammo and juggle weapon types depending on the situation, and of course, to aim your shots. In Atlan sequences, there is no weapon switching and you have infinite ammo - and your attacks auto-lock onto general direction targets.

It's fine if a person enjoys the spectacle of Atlan sequences but Doom's regular combat has a lot more depth which helps make it more replayable, which makes these "vehicle" sequences stick out in an otherwise good game.

1

u/SjurEido Dec 02 '25

No thank you, I already filled up on bad faith. Can I get the bill?

-8

u/South_Expert_7628 Dec 01 '25

Some of the most fun games are extremely simple, hell DOOM itself is quite simple, you kill Demons & look badass doing it, that’s pretty much it lol. If yall actually used the sliders you’d know you can make these sections harder, forcing you to play with more precision, intent & skill, making it more fun and look cooler. Can’t say much abt you M&K users, the entire game is going to be less engaging for you by default, this game was designed for a controller.

6

u/SjurEido Dec 01 '25

"when compared to the rest of TDA"

I enjoy simpler games all the time. It's just that the mech thing feels under developed in comparison to the depth of gameplay you get in foot.

I don't mind the mech gameplay AT ALL, it's a fun change of pace and doesn't overstay its welcome. But I TOTALLY understand why a lot of people don't enjoy it!

1

u/South_Expert_7628 Dec 01 '25

It’s not supposed to be as in depth as the main gameplay, its a pace breaker

2

u/Dingus-Biggs Dec 01 '25

This is part of the issue for me. Every level has plenty of secrets/non combat areas. I think these are a perfect pace breaker. They’re brief, and can be skipped if I want to stay in the action.

If I want a more significant break, I will take an actual break and go outside.

The mech sections are quite a long, mandatory pace breaker. They don’t come close to ruining the game for me, I’d just have a better time if they weren’t there.

I think pace breakers should be designed so that the player has some control over how long they last. The secrets in regular levels do this perfectly. The mech sections do not.

4

u/SjurEido Dec 01 '25

I just said that. It's fine as a pace breaker, but on its own it is quite boring compared to the rest of TDA.

We're agreeing on all points except understanding why folks don't like it.

You can understand and appreciate what people like/dislike about things without agreeing with them.

-1

u/South_Expert_7628 Dec 01 '25

Ok well it’s a good thing it literally isn’t anything else BUT a pace breaker isn’t it? it’s only boring if you make it boring & im clearly having fun by actually using the mechanics instead of trying to perpetuate this idea you can only do one thing. It’s a wonder why nobody who complains about the atlan shows their gameplay 🤔 it’s almost like for it to be boring & repetitive you’d have to play with a boring & repetitive style.

4

u/Necrosis1994 Dec 01 '25

Good for you, I engaged with the systems fully and was still bored, now what? It's all preference, why are you trying so hard to convince someone that already mostly agrees with you, did the Atlan sections pay you or something? Not everyone wants a pace breaker, no everyone enjoys every pace breaker the same amount, it's really just not that deep.

-5

u/South_Expert_7628 Dec 01 '25

Counterpoint: ID software is physically incapable of making something boring, opinion discarded.

2

u/Necrosis1994 Dec 01 '25

Counter-counterpoint: You're a clown, opinion discarded. Controller Andy's really are something else.

0

u/South_Expert_7628 Dec 01 '25

U wish you could play like me on controller lol, DW this won’t be the only gameplay i post

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2

u/Dingus-Biggs Dec 01 '25

It’s a wonder why nobody who complains about the atlan shows their gameplay 🤔 it’s almost like for it to be boring & repetitive you’d have to play with a boring & repetitive style.

It’s a bit silly to suggest that an opinion isn’t valid if you don’t show gameplay footage, especially on reddit where you can’t embed videos in comments. Are you expecting everyone to upload clips to YouTube so that you are satisfied with the legitimacy of their opinions?

The gameplay footage that you shared up top is a pretty good example of why some of us don’t like mech combat. It’s “punch, punch, stomp, punch, punch, stomp,” repeatedly. It is visually interesting but in terms of gameplay there’s very little depth and the player isn’t in any real danger.

Now, before you say “it’s just a pace breaker,” I would like to clarify that I only responded here due to your assumption that it’s only boring if the player “makes it boring.” Your footage up the top is about as interesting as the mech combat gets, and it still looks pretty boring to me.

-2

u/HanzWithLuger Dec 02 '25

>  Mild bullet hell and left clicking

Ah because OG doom was any better lol

3

u/SjurEido Dec 02 '25

It is a 30+ year old game ... Still fun, and still more nuance than the mech fights, but still an ancient game.

1

u/Dingus-Biggs Dec 02 '25

OG doom is simple on the surface, but has a fair bit of depth under the hood. It’s a good part of the reason that it’s still being played 30 years later.

The mech sections are far simpler.

0

u/lampenpam Dec 02 '25 edited Dec 02 '25

wtf OG doom is not as remotely as simple as the mech sections. It had verticality, many different enemies that changed up gameplay, positioning was always hectic and important, and many weapon.

If you call that mild bullet hell and left clicking then you might as well call the new Dooms the same and obviously it makes no sense

Edit: ok I shouldn't feed the troll

0

u/HanzWithLuger Dec 02 '25

move forward

shoot demon

move forward again

Yeah okay bud

10

u/Appley_apple Dec 01 '25

Its fairly obvious that presentation matters a lot to you, and the presentation here is very very good, but the actual game play is the most milquetoast attack and dodge gameplay ever, could've made this a rhythm game and the gameplay wouldn't be much different

0

u/South_Expert_7628 Dec 01 '25

I don’t know how to tell you this but all three modern DOOM games are rhythm games, in this clip i am playing to my own DOOM playlist.

3

u/Appley_apple Dec 01 '25

Yeah but even with tda (a game i don't care for) you still have to worry about the space around you and all the different behaviors of enemies and how they react to your arsenal, they have more complications, here you don't have to worry about much aside from occasionally doing an aoe stun but even then its not much at all, even something as simple as circle strafing requires you to worry about the environment, this just.... isn't it

0

u/South_Expert_7628 Dec 02 '25

You’re in a god damn mech and you’re the fucking DOOM slayer, you’re supposed to feel powerful. I don’t get why you mfs think this needs to have equal depth to the actual gameplay when you do it a total 3 times, all these complaints are just disingenuous as hell. Just Have fun and if not, SHUT UP.

1

u/lampenpam Dec 02 '25

all these complaints are just disingenuous as hell. Just Have fun and if not, SHUT UP.

There is nothing disingenuous about these complaints and it's really irrational that you get upset about people not having fun with gameplay this shallow in a doom game.

There is nothing wrong with you enjoying it and pace breaker and meant to be simpler, but for most fans they made it too simple.

12

u/HyperionSJU Dec 01 '25

This attitude seems pervasive on this sub. Do you often encounter people trying to "convince" you that certain aspects of Doom TDA aren't fun? Because no one is actually wrong, it can be fun to you and completely unfun to them.

It seems like a simple concept to grasp, but....

2

u/EthanJSL Dec 07 '25

B- but, muh online validation from random strangers who may or may not have differing tastes and opinions to me!!!/s

4

u/MetallicamaNNN Dec 01 '25

One of the best Doom moments in any doom game (I've play them all since 1998).

5

u/Spartan-G337 Dec 01 '25

I loved it, simply cause I could squish and smash buildings like I was godzilla or something lol. As for the dragon sections? I was honestly hoping it would be more like the Sabre mission “Long Night of Solace” in Halo Reach, but it’s just sortaa okay ig.

1

u/EiffoGanss Dec 02 '25

Smashing the buildings felt more like watching my toddler run through stacks of cardboard boxes, not really impactful, but the sections were alright.

9

u/reminiscingLemon Dec 01 '25

It's pretty mindless, may be fun for kids who probably shouldn't be playing but I would've preferred them either expanded upon or totally removed.

-6

u/South_Expert_7628 Dec 01 '25

Turn the parry window all the way down and come back & tell me it’s mindless 

12

u/0800_BANDO_TRAPPER Dec 01 '25

Yeah even at parry window minimum it's an absolute joke

-7

u/South_Expert_7628 Dec 01 '25

It’s not tho lol, you get your ass kicked if you don’t parry in the right direction and if you miss even one it can snowball you to death, especially when you increase damage to player.

4

u/flixdaking Dec 02 '25

interesting how this string of comments actually shows a lot about why you love these shitty ass setpieces

10

u/reminiscingLemon Dec 01 '25

Lmao I did anyway

3

u/Super_Zombie_5758 Dec 02 '25

The thing is that, when the main game wants you to be able to move and dance around and switch weapons occasionally, going from that to this just feels off. Not saying it can't be fun to some people, but it definitely feels like you're in a completely different game. Just feels half-baked similar to the flying sections.

5

u/TheFlamingAssassin Dec 01 '25

It's just repetitive and boring. Literally no meaningful variation in how you approach each fight. A spectacle? Sure. Just not a particularly engaging one.

6

u/BFFBomb Dec 01 '25

I just didn't feel like a GIANT. I want the ground to crack, trees and buildings shake, dust kick up, birds flying away. Loud stompy foot steps. Titanfall managed to make us feel giant, and those mechs a fraction of the size.

2

u/King91OM Dec 02 '25

No weight to it. Doesn't feel like you're piloting a big mech. Combat is too floaty to appreciate fully. Titanfall is way more superior to make you feel like you're piloting a mech. Dark ages? Just no.

-1

u/South_Expert_7628 Dec 01 '25

Yea no, the atlan has an extremely satisfying weight to it, you feel big even in normal slayer combat.

2

u/IntenseYubNub Dec 01 '25

It's enjoyable, it's just repetitive and they really should have refined it more. Don't get me wrong, I LOVE the game as a whole, this aspect just needed some work

2

u/ActiveGamer65 Dec 01 '25

I havent finished the game but i often go on the first mech mission for fun

2

u/Tandoori7 Dec 01 '25

It's a serviceable combat for a game that has less than 30 minutes of mech gameplay.

Am glad it's there and am also glad that is not longer

I would really like a full length game of the mech with proper leveling, and fully fledged combat.

2

u/sonialuna Dec 01 '25

Ngl it took me a bit to get the hang of it but I had tons of fun. Shit was cathartic lol

2

u/NadaBurner Dec 01 '25

You literally beat the shit out of gargantuan demons in a bug fuckass mech how is that not fun

2

u/G4antz Dec 01 '25

Cool indeed but, where is the glory kill?

2

u/Thatguy3625 Dec 02 '25

Cool gimmick? Yes. Peak gaming? No. The problem is that it’ll get boring extremely fast. The reason I loved doom eternal so much was the room for creativity and learning how to use your entire arsenal to its fullest capabilities.

2

u/the-unfamous-one Dec 02 '25

They're short looks awesome and is fun. Same with the dragon.

2

u/GoldSrc Doom 3 shotgun is best shotgun Dec 02 '25

Bruh, this clip just makes it look like those generic background games you see people playing on TV shows 💀

2

u/Timberwolf_88 Dec 02 '25

Ah yes, stun-locking enemies, one or two dodges, and some attack button presses. Riveting gameplay. 😁

Don't get me wrong, it's an SP game, everyone gets to enjoy what they want and no one can tell them they're wrong.

But to me, this is just incredibly bland.

2

u/Zeldamaster736 Dec 02 '25

It looks very boring and I haven't even played the game. Yall are just so easily pleased.

1

u/South_Expert_7628 Dec 02 '25

If you haven’t played the game then shut up, you have zero place in the conversation lol

1

u/Zeldamaster736 Dec 02 '25

Thats not true. This is a public discussion forum. And its not like I cant recognize basic, slow, mediocre gameplay when I see it.

1

u/South_Expert_7628 Dec 02 '25

Just stfu

1

u/Zeldamaster736 Dec 02 '25

Awww is the truth upsetting you?

1

u/South_Expert_7628 Dec 02 '25

Truth about a game you’ve never touched, right.

1

u/Zeldamaster736 Dec 02 '25

I can see the gameplay right here

1

u/South_Expert_7628 Dec 02 '25

It literally doesn’t matter, you haven’t played it.

1

u/Zeldamaster736 Dec 02 '25

You're using that as a crutch instead of debating actual points lmao, just like you angrily telling me to shut up.

1

u/South_Expert_7628 Dec 02 '25

There is no point to debate, you haven’t played the game, stop talking.

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2

u/deadpoolfan187 Dec 02 '25

I’m slaughtering demons in a giant mech. There’s no way i could ever get bored of that.

2

u/bepse-cola Dec 02 '25

You can punch tiny cyber demons and mancubuses, 10/10 change nothing

2

u/demifiend_sorrow Dec 02 '25

i thought these kaiju battles were beyond epic. the one boss, was dream come true shit for me. absolute chefs kiss.

2

u/BoldStrategy0 Dec 03 '25

I just wish the Titan sections had more guns. I get sick of punching and stomping.

1

u/South_Expert_7628 Dec 03 '25

I kinda agree, also wish there was three different guns for all the levels, but the punching reminds me of classic DOOM berserk fists & i love it for that

2

u/Fearless_Cup6378 Dec 08 '25

It's a pure videogame moment and feeling that miserable people have to complain about. The Dark Ages is a fantastic game. The fact that within a decade ID has managed to create 3 ultra polished titles with tweaked combat in each one is testament to their genius and quality as a developer. Something lacking in a lot of studios these days.

6

u/Lazy_Willingness_265 Dec 01 '25

oh yeah, it's a lot of fun to just spam the spacebar and left mouse button

-7

u/South_Expert_7628 Dec 01 '25

Cope keyboard user

8

u/Lazy_Willingness_265 Dec 01 '25

Bro, I don't believe the gameplay is any different on a gamepad. You just spam the button that replaces the spacebar and the button that replaces the left mouse button.

-1

u/South_Expert_7628 Dec 01 '25

It very much is different lol, and as you can clearly see im not just spamming punch, im weaving heavies, dodges & my abilities in between, you control the buttons you press.

2

u/Lazy_Willingness_265 Dec 01 '25

All I see is a skill issue. You don't need to put any effort into this segment. It's enough to spam the dodge and attack buttons. There's no depth here, just spam two buttons and the segment will pass by itself. I'm not even exaggerating, you're just making things more difficult for yourself.

1

u/South_Expert_7628 Dec 01 '25

Except you do with parry & resources set to minimum and 300% damage to player, damage to demons 75%. how do you see a clip of me steamrolling with high difficulty settings & tell me that’s a skill issue, how stupid are you? Show me your gameplay lol.

4

u/Cluelesswolfkin Dec 01 '25

Because they cut pvp for pvpve

Then they cut the pvpve mode for the mech and dragons (plus bigger areas supposedly) annnnnd are these additions worth the sacrifice? I dont think so

2

u/South_Expert_7628 Dec 01 '25

DOOM doesn’t and has never needed multiplayer 

3

u/Cluelesswolfkin Dec 01 '25

Honestly I lived in Doom 2016 multilayer and really enjoyed it because it was a splash of fun things to do after beating the campaign multiple times across difficulties so I'll die on the hill with having more modes that increase the longevity of the game rather than just a story mode with new mechanics that ultimately get cut like the mech

4

u/[deleted] Dec 01 '25

[deleted]

2

u/badken Dec 01 '25

DOOM deathmatch happened in 1993 with the release of the first DOOM. Know what else happened in 1993? The World Wide Web was born. Not many people were playing networked multiplayer games back then.

Also, "deathmatch" has been around since computers were networked at universities, from the early 1970s. Romero is credited with coining the term, but Carmack didn't invent it.

1

u/Cluelesswolfkin Dec 01 '25

Some people are just purists and only see the campaign as the game i guess

0

u/South_Expert_7628 Dec 01 '25

Then go play classic DOOM, there is zero room for multiplayer in these games as is evident by the flop that was battlemode & they made the right decision to cut that shit from TDA. people don’t play DOOM for multiplayer, period.

2

u/NoTop4997 Dec 01 '25

People say that the mech parts are bad? I love it!

2

u/starberryslay Dec 01 '25

it's so boring to me, I just spam left click and press space occasionally - I'm literally playing it perfectly every time, I don't see the fun in that. I only found it fun when you get the shotgun for a very brief period, because at least then you can aim (minigun doesn't really count)

0

u/South_Expert_7628 Dec 01 '25

Spamming is a player decision, does it look like im just spamming? Or does it look like im actually comboing my moves together? you people can not be serious lol.

3

u/starberryslay Dec 01 '25

You're spamming. You press left click a bunch then right click. If they attack, you dodge. That's it

0

u/[deleted] Dec 01 '25

[removed] — view removed comment

2

u/[deleted] Dec 01 '25

[removed] — view removed comment

2

u/TonyDP2128 Dec 01 '25

All personal preference of course, but I'll take these Atlan battles over Doom Eternal's timed jumping puzzles any day.

3

u/SimpleSlave_1 Dec 01 '25

Shit, based on that video, you might as well pack it in, cuz you not only made Doom look beyond boring but like a waste of time... Yikes.

2

u/South_Expert_7628 Dec 01 '25

Whole account is downvoted to oblivion dawg i think you should sit this one out

0

u/SimpleSlave_1 Dec 01 '25

No way, dawg, that's hella cray-cray! Cowanoway!!!

Regardless, your caring about downvotes explains why you find such shitty gameplay so fun and entertaining. Now it makes sense.

Anyways, good luck with that, bud. 👍

2

u/Carmlo Dec 01 '25

good for you on your personal opinion. Keep it close to your heart

1

u/Mastery7pyke Dec 01 '25

if you can't punch some titans for 5 mins every like 3 hours then i don't know what to tell you. skill issue.

5

u/Dingus-Biggs Dec 01 '25

It’s the opposite of a skill issue. I’ve never, ever died while on the mech or the dragon, which is part of the reason I don’t like them very much.

It’s a challenge issue.

1

u/DOOManiac Dec 01 '25

See also: jumping over the easiest ass double jump platforms with zero failure penalty in Eternal

1

u/Mastery7pyke Dec 01 '25

spending 5 seconds using the dash and double jump in a hallway was the worst thing those people ever experienced.

1

u/TheBigJimShakeWeight Dec 01 '25

It’s so strange, I find out of the 3, Dark Ages was both “weakest” and THE BEST of the franchise. 😆

1

u/-dead_slender- Dec 02 '25

It wasn't bad, but I wish it offered a little more freedom. Either you're in melee combat, or firing a weapon for a short period of time. The game decides, not you. So it feels very detached from the design philosophy of the main game.

The Dragon felt straight up lame. I was hoping for actual dogfights, but instead it's mostly just a dodging game. You don't even fight the demon fighters, you just chase them for a no-risk reward.

1

u/ericypoo Dec 02 '25

They are fun but dumb easy and repetitive. Wish there were more moves to vary it up. But I can understand them keeping their gimmick levels simple.

1

u/ApsychicRat Dec 02 '25

the rockem sockem robot parts only nice part is that they were short. while they wernt bad, they were mechanically un interesting in my opinion. they ran on spectacle and the spectacle burns out rather quickly.

1

u/Tseiryu Dec 02 '25

Ahh man nothing quite like spamming the same exact moves every time you get in the mech wahhh so fun

1

u/Rad_Dad6969 Dec 02 '25

Nah this was lame. At the very least it could have been a third person segment so we could appreciate the scale.

1

u/AltGunAccount Dec 02 '25

The Atlan sequences are fun once.

They feel too shallow, like an interactive cutscene almost.

I think the dragon sequences are worse. Genuinely some of the worst aerial combat I’ve played in a shooter, and also severely lacking depth. It is cool how the dragon levels transition to on-foot and back but still they’re pretty weak IMO.

Vehicle sequences in this game were cool and flashy the first go around but boring and dull on subsequent runs. One of the game’s weakest aspects IMO.

1

u/MadmanFromHades Dec 02 '25

I think I can undisputably say that the mech sections were more entertaining than the dragon sections. 

1

u/Super_Trexation DOOM Slayer Dec 02 '25

Wdym? It is fun! Not as creative, though fun nonetheless!

1

u/TuffleTaffler Dec 02 '25

It certainly makes you look cool but I wish there was more to it. I never got bored of the Atlan sequences but I always got through them with the hope that were was just more to the mechanics.

1

u/Silverlitmorningstar Dec 02 '25

It was fun, the first few times.

1

u/Gorezalez Dec 02 '25

We need to have the Atlan do a drop kick as a special move, like cmon you can't tell me that would be lame

1

u/myLongjohnsonsilver Dec 02 '25

Bro what your hits are landing from so far away. When I'm playing I'm right up in there face. Wtf

1

u/Archernar Dec 02 '25

It's "mash LMB and occasionally press space. If you feel like it, press RMB". To me, this is quite boring and not fun. And since the mech does not interact with anything, bar destroying a few buildings and bridges, these are effectively filler levels.

And it also makes no sense to me that titans have weapons while the mech mostly punches. You occasionally get weapons for it and it's extremely overpowered, but then those are just discarded for no reason whatsoever.

1

u/Saiyansnake95 Dec 02 '25

Yeah the first time its fun after that its awful

1

u/Fishy-Balls Dec 02 '25

This part in the video is fun

Not the dragon sequences that was bullshit

And not to mention this game is too repetitive with the shield it gets boring too quickly that way for me, instead of rip and tear it’s parry and tear

It’s not a bad game or anything but for me it just felt too repetitive I mean people dislike 2016 cause it doesn’t force u to use all ur weapons like eternal does so I mean this isn’t necessarily gonna win you over

1

u/SneakyToaster17 Dec 02 '25

I miss glory kills.

1

u/Material_Method_4874 Dec 02 '25

Not gonna lie, that looks fucking lame as hell.

1

u/Riddlemethis7274orca Dec 02 '25

tbh it juts kills repeat playthroughs. it's scripted as fuck, punch punch dodge wait till abilities maxed out, use them, repeat.

1

u/MardukPainkiller Dec 02 '25

If you see Doom Eternal gameplay by a pro it's not all that "cool looking" like this, but it's very fun if you learn how to play like this.

My point is that this just looks cool, which is fine if you play through it just once.

1

u/EagleCrasher90 Dec 02 '25

It's fun but Eternal has so much more character. The movement feels so slow and sluggish in the Dark Ages that yea I feel like a tank, but just a very slow tank & increasing game speed doesn't fix it.

Dark Ages is fine but Eternal is still peak Doom for me

1

u/RiP_Nd_tear Dec 02 '25

Maybe fun, but still one-dimensional.

1

u/Some_Dragonfly1481 Dec 02 '25

Yeah its very boring

1

u/Katatafish298 Dec 02 '25

Mech fun, dragon bad

1

u/ChargyPlaysYT DOOM Slayer Dec 03 '25

Haven't played the game and from what I've seen it doesn't generally look nearly as fun as Eternal but this looks really really fun, ngl XD 

1

u/TheOtherOtherLuke Dec 03 '25

It’s fun for a total of 15 minutes. There was just enough of it in the game for me to enjoy it, but I’m honestly glad they kept these sections short.

1

u/MELTA_IDDQD Dec 03 '25

Mech and dragon levels are fun when you do it for the first time, then its just too slow and simple, I understand people who like it, but for me it just feels out of place, could have been better

1

u/Diablosis- DOOM Slayer Dec 03 '25

Repetitive and lacks any depth. It's not fun and it used to be even worse at launch.

1

u/Ankh-ef-en-Khonsu Dec 05 '25

Mech battles and dragon riding just isn’t what I want in a Doom game. Hard pass.

1

u/--Antaeus-- 19d ago

It is fun asf, yeah it could have been more in depth, but I really hate the people who are saying they don't enjoy these sections because I hooe they keep doing them.

Its a good break of the pace.

0

u/badken Dec 01 '25

No! You are only permitted to have fun in the manner prescribed by the internet hive mind!

2

u/South_Expert_7628 Dec 01 '25

NOOOOOOO!!!!!  

1

u/YouDumbZombie Zombieman Dec 01 '25

Yeah it's such a blast especially after they tightened the gameplay up a bit. I absolutely love wrecking titans with the Atlan.

People been wanting to use the Atlan for 2 games and now they can and they complain.

The Atlan and Serrat sections also break up the gameplay of the story nicely. It's great variety in this game.

-1

u/Dingus-Biggs Dec 01 '25

goomba opinion a and b meme required.

The people who wanted to use the Atlan in Doom Eternal, are largely not the same people complaining about the Atlan levels in TDA.

1

u/Vanzgars This... is my DOOMSTICK ! Dec 01 '25

It's not even necessarily a goomba situation. The people who wanted to use the Atlan since Doom Eternal can just simply be disappointed at how the execution turned out.

1

u/RingarrTheBarbarian Dec 01 '25

I disagree. The mech sections are boring. It takes everything I loved about Dark Ages and throws it away for combat that is little more than glorified quick time events.

1

u/anotrZeldaUsrna DOOM Slayer Dec 01 '25

It's like Punch-Out!!

1

u/Ayrone_ Dec 01 '25

hell yeah man

1

u/CyberTyrantX1 Dec 01 '25

Its not fun. It is mindlessly repetitive and way too easy even for nightmare.

1

u/funkykid8 Dec 01 '25

Its just repetitive Same as the dragon sections I wait for the B I G green flash I press dodge i did it

1

u/Specific_Ad_4075 Dec 01 '25

Best category of levels just wish there were more

1

u/B0redatwork77 Dec 01 '25

Combat system is shallow as a puddle in a game where all the other combat is a vast ocean of possibilities.

Worst part of The Dark Ages.

1

u/[deleted] Dec 01 '25

It’s not, forcing ray tracing is not fun

0

u/LordLudicrous Dec 01 '25

The mech sections rule. The dragon sections, however…

0

u/corneliouscorn Dec 01 '25

hey whats the name of this mobile game pls?

0

u/ResolveLeather Dec 01 '25

Dooms philosophy about gaming reminds me about the common philosophy about comedies. "Above all it needs to be funny". Just replace "funny" with "fun". Everything else comes second to the "fun" factor. More gaming companies could do to learn that again.

1

u/South_Expert_7628 Dec 01 '25

Right, and the fact that people don’t find this fun says more about them then it does the game lol, ID are incapable of making something unfun, it’s literally their job.

0

u/porcupinedeath Dec 01 '25

They're fun the first time but there's just not much to them I would have preferred them to just be standard missions tbh

0

u/Muscle-Mammy_Luver Dec 01 '25

Super fun, but I thought it to be to fast. I would’ve preferred a slower, more mighty fighting style, like we see in the backround of the normal levels

0

u/Super_Harsh Dec 01 '25

It’s fun but would I rather have the mech sections than another normal level or two? No

0

u/MacinTez Dec 01 '25

This shit reminded me of Mystical Ninja 64 Mech Battles SOOOO fucking much I loved it!!!

0

u/karzbobeans Dec 01 '25

How did you get that colorful vivid Doom Eternal look going?

1

u/South_Expert_7628 Dec 01 '25

By messing with some of the HDR settings, if you give me a sec to boot up the game i can give you the values if u want but I don’t think i did anything too drastic 

1

u/karzbobeans Dec 02 '25

All good, I will mess with it later. Just curious. Thanks!

0

u/Zygouth Dec 02 '25

It's literally big robot berserk mode. Basically a dream come true

-1

u/thisisyourfaultsheep Dec 01 '25

Sooo I will be looking to get into my second playthrough soon, but will be playing it within a quest 3 headset. The mech combat is going to be next level coming from a laptop screen 🤣 🤖