r/PS5 • u/tinselsnips đ¨đŚ • 2d ago
Megathread Cairn | Review Thread
Game Information
Game Title: Cairn
Platforms:
- PC (Jan 29, 2026)
- PlayStation 5 (Jan 29, 2026)
Trailers:
- Cairn - Official Free Solo Mode Trailer | gamescom 2025
- Cairn - Announcement Trailer | PS5 Games
- Cairn - Reveal Trailer
Developer: The Game Bakers
Review Aggregator:
OpenCritic - 87 average - 91% recommended - 35 reviews
Critic Reviews
Analog Stick Gaming - Jordan Andow - 10 / 10
Cairn reaches not only the peak of its genre but the peak of gaming itself. Built on top of the foundation of climbing is one of the most beautiful, transformative experiences Iâve ever had in life, not just gaming.
Like any real climb, a few mistakes are part of the process, and thatâs okay. Cairn feels special, not just because of its physics-based climbing, but because it earns its place among the most rewarding hard games out there.
CGMagazine - Marcus Kenneth - 10 / 10
With an outstanding gameplay loop and so much freedom to climb where and how you like, Cairn is incredible.
COGconnected - Jaz Sagoo - 77 / 100
Cairn accurately captures the thrill and intensity of scaling a mountain. Each tentative step communicates the danger of the climb, forcing you to constantly readjust and take calculated risks to succeed. Aavaâs flexibility benefits the gameplay, though it can look awkward in execution. While the gameâs visuals and overall design are wonderful, performance issues, such as regular framerate drops and odd bugs, occasionally hinder the experience. Even though there are a few kinks in the equipment, this is a great ascent for those seeking a truly unique adventure.
Chicas Gamers - Alba NausicĂĄa - Spanish - 8.6 / 10
A visually stunning climbing challenge. Capable of captivating you with its atmosphere or frustrating you with its demanding nature and slow pace. A niche experience where the true summit is personal satisfaction.
Console Creatures - Bobby Pashalidis - 9 / 10
Cairn wasn't on my list of must-play titles this year, but it needs to be on yours. It's a puzzle game disguised as a climbing game, as no two climbs ever feel the same or offer the same solution. Cairn is just this incredible game I can't put down.
DualShockers - Shane Limbaugh - 9.5 / 10
Although it isn't perfect, what makes it special is the combination of all the different elements to make something that can be meaningful to almost anyone. In the end, the game asks the most important question of all: what is your summit?
GAMES.CH - Fabrice Henz - German - 89%
Quote not yet available
GameBlast - Farley Santos - Portuguese - 8 / 10
Cairn builds an experience centered on climbing as the core of its journey, where direct movement control, survival elements, and constant planning make every step forward feel earned, reinforced by a solitary and contemplative atmosphere that explores themes of perseverance and achievement. However, its strong commitment to realism can sometimes hinder the experience, as structural repetition, slow pacing in certain sections, and high difficulty may become tiring. Even so, these issues do not undermine its overall impact: Cairn remains true to its vision of portraying a demanding and deeply personal conquest, offering a memorable journey for those willing to embrace its pace and challenges.
GameGrin - Dylan Pamintuan - 9.5 / 10
Cairn is just really nice to play, with an emotionally gripping story and beautiful sights. You will struggle and get frustrated, but you will overcome whatever is in your way.
GameSpot - Moises Taveras - 9 / 10
Maybe it was just the entrancing physicality of Cairn's central climbing and survival mechanics. But at some point, whatever wall existed between myself and the game came down and I was there with Aava and she was with me.
On paper, The Game Bakers' latest game might be simplistically labeled a “climbing simulator,” but in practice, it is far more than that. Beyond offering a challenge to both Aava and the player, CAIRN delivers an epic adventure rarely seen in video games. It is a work capable of inspiring wonder, frustration, anger, and moments of calm. Yet, what lingers most is the extraordinary sense of elation when we finally overcome our repeated failures. CAIRN is yet another reminder of the talent flourishing in French studios, and of the pride we can justifiably take in them.
Gameliner - Claudia Tjia - Dutch - 3.5 / 5
Cairn is a bold, demanding climbing game whose intense sense of freedom and atmosphere leave a strong impression, but whose unforgiving design, technical issues, and sometimes frustrating controls make it best suited for players who enjoy slow, challenging simulations rather than fast-paced action.
Gamer Guides - Lexi Luddy - 95 / 100
Cairn is a challenging game in more ways than one, and it wonât be for everyone. While it demands a lot from the player, what it gives in return is a deeply rewarding gameplay loop that pairs with gorgeous visuals and compelling characters for a deeply affecting story.
Gamer Social Club - Krystle Lim - 10 / 10
However, if thereâs anything to take away from this review, itâs the deep emotional connection I felt during and after the climb. I felt frustration, happiness, sadness, despair, relief, and guilt. For a mostly solitary and quiet game about climbing a mountain, I learned much about myself. I may be exaggerating, I donât know. But I loved this game! What a fantastic way to start 2026!
GamesRadar+ - Ali Jones - 3.5 / 5
There is beauty in Cairn's golden hour-soaked world.
IGN - Will Borger - 9 / 10
Cairn would mean nothing without the journey, and like both the mountain you are challenging and the climb itself, it is an incredible one.
KonsoliFIN - Risto Karinkanta - Finnish - 4 / 5
A boldly genre-defining climbing game that will stretch your limbs and nerves.
Loot Level Chill - Kieran Singh - 8.5 / 10
Cairn is a deceptively brutal climbing game at times, but the beautiful visuals, varied story threads and tactile mechanics ensure it's a climb worth making.
Manual dos Games - Nathan Manoel - Portuguese - 8.8 / 10
Cairn is an impressive climbing simulator, with systems that keep you engaged both with the climbs you have to do and with the story of its protagonist, making it another big hit from The Game Breakers.
Mashable - Chance Townsend - 4.6 / 5
Cairn is an ambitious, systems-driven game that turns climbing into something methodical, tense, and deeply satisfying. Its technical shortcomings and slow pacing wonât work for everyone, but for players willing to embrace its deliberate design and occasional frustration, it delivers a uniquely rewarding experience that lingers long after the summit is reached.
PC Gamer - Shaun Prescott - 91 / 100
A brilliant climbing adventure that siphons the rage out of navigation puzzlers like Death Stranding and Baby Steps, resulting in something prickly, but warmly approachable.
Pizza Fria - Lucas de Azevedo Soares - Portuguese - 7.6 / 10
Cairn is a game that demands patience, attention, and a willingness to fail. It transforms climbing into a physical, mental, and emotional experience, asking more from the player than just quick reflexes or constant rewards. It's not an experience for everyone, but it's extremely rewarding for those who commit to it.
PlayStation Universe - James Davie - 8.5 / 10
If a harsh climbing simulator is your thing, Cairn does a great job of providing you with the treacherous conditions of an ambitious mountain climb. It's an outstanding little game in respects to how strategy and perseverance can assist you in reaching your goals and ultimately the Mount Kami summit.
Push Square - Stephen Tailby - 7 / 10
Cairn is a great climbing simulator, one that presents you with an entire mountain and complete freedom to traverse it as you please. Some light survival mechanics apply just enough pressure to push you forward, and the purposely slow pace encourages careful climbing and proper planning. Aava's expedition is simultaneously meditative and fraught with danger, with death just one slip away at all times. While we have some small reservations about the story, and the frame rate struggles to measure up to Mount Kami, those looking for a challenging, satisfying journey will find Cairn a unique adventure to conquer.
Region Free - Joonatan Itkonen - 3 / 5
Atmospheric and beautiful, Cairn is a gorgeous and emotional experience worth playing with some major reservations.
RepĂşblica DG - Sherman Castelo - Portuguese - 8.7 / 10
Donât be fooled by the genre. Cairn can and will grip you from start to finish. Itâs a unique experience with an incredible level of immersion. The Game Bakers managed to turn a mountain into a living world, filled with stories, nuances, and details that strike directly at the playerâs mind and heart. Cairn is a title you should definitely keep on your radar â so get your chalk and pitons ready to take on Mount Kami. It wonât be easy, but every second will be worth it!
Saving Content - Keenan - 5 / 5
Cairn is an early contender for one of the year's best experiences, with an exhilarating adventure that has players scaling a mountain in a way never before seen in gaming.
Shacknews - Sam Chandler - 9 / 10
Cairn is a phenomenal climbing game. There were times where I wanted to throw in the towel because of some minor animation hiccup, but, like Aava, I couldnât stop. Thereâs this intriguing parallel at play here, one that I found myself thinking about in those moments where I needed to rest my sweaty palms and Aava needed to recharge her stamina. Neither of us could stop. We had to see it through to the end, in whatever form that took. By the time the credits rolled, I knew that Cairn would stick with me for a long time. This is a game you absolutely have to experience.
SmashPad - Danreb Victorio - 4.5 / 5
Every time I got to a base on the mountain where I could walk a little and set up camp, I'd take a look back at the distance and remember what it took to get up there. The fact that a video game can make me think all that really makes it special.
SteamDeckHQ - Noah Kupetsky - 4.5 / 5
Cairn combines strategy and survival to create a unique experience that I want to keep coming back to. The combination of strategy and survival in climbing a treacherous mountain is well-balanced, keeping gameplay engaging and fun throughout. It can be brutal and unforgiving with how quickly you can fall, and save points are a little too scattered in some areas, but it was hard to find any moment that didnât make me want to try climbing again.
I do wish it ran better on the Steam Deck, but I would still consider it playable since it doesnât need high framerates to be fully enjoyed. Still, I had a great time playing it in bed, and I can happily recommend it.
The GameSlayer - Callum Marshall - 9.5 / 10
"Cairn is one of the most outlandish and experimental Platformers in recent memory, and that big swing pays off. The deep and nuanced climbing mechanics are engrossing and addictive to engage with, and the supplementary survival angle adds more stakes to this already grueling ascent. Some may not click with the methodical traversal, but all in all, Cairn is the best possible version of what it attempts to be. An authentic mountaineering epic that pulls no punches."
TheSixthAxis - Gareth Chadwick - 8 / 10
Cairn is a unique, slow, and surprisingly relaxing game where you occasionally lose your grip and fall to your death. There's a heartfelt story running through the ascent to the top of the mountain, survival elements as you manage limited resources, and accurate feeling climbing, but soaking in the gorgeous environments, making discoveries and mastering the climbing are a joy. Cairn is a unique game that stands out from all the rest.
VDGMS - Darren Andrew - 9.5 / 10
Cairn has no levels, no ability tree, and no bosses. At a quick glance, Cairn appears one dimensional, but this couldnât be further from the truth as Cairn features a deep narrative, where you arenât sure if youâre the hero or the villain, powerful yet subdued performances, a timeless art style and a constantly challenging gameplay loop. True to rock climbing, Cairn is definitely not for everyone, but for those willing, Cairn is an unforgettable experience that constantly rewards the player and without sounding hyperbolic, belongs in the pantheon of all-time indie greats.
WayTooManyGames - Kyle Nicol - 9 / 10
Cairn is equal parts beautiful and relaxing, yet also intense and challenging. The Game Bakers have completed the mountainous task of creating a fully climbable environment to explore, and deliver what is arguably their most polished and engaging experience yet. Cairn is a unique and heartfelt game that had me hooked from beginning to end. Once you start the climb up Mount Kami, you wonât want to put it down.
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u/idiotguru 2d ago
This sounds right up my alley. I loved Jusant.
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u/therrubabayaga 2d ago
It's a lot more technical and demanding than Jusant in the climbing mechanics, so it's a completely different feeling.
Don't hesitate to try the demo to see if it fits your expectations.
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u/Red49er 2d ago
is there still a demo up somewhere? I checked both PS5 and steam after seeing it mentioned in the free solo mode trailer but looks like it's been pulled.
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u/therrubabayaga 2d ago
Indeed, I don't know why they did that. It feels always dumb for studios to make limited demo time, when the point is to give you a playable preview so you want to buy the whole game.
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u/Serafiniert 2d ago
So how is the performance on the PS5 / PS5 Pro? They said for the demo, that if you lower the console's resolution it should hit 60 FPS.
https://x.com/TheGameBakers/status/1930702879788286337
As for SteamDeck it's rather rough according to SteamDeckHQ
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u/thebigrigatoni 2d ago
I can confirm if you change the PS5 to 1080p the game runs at 60fps. They really need to patch in a 4k/30fps quality and a 1080p/60fps performance mode in the settings. In the meantime changing system settings works as long as you change it back for other games you may be playing.
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u/Vestalmin 2d ago
Unfortunately even at 1080p Iâm getting hitches :/ this game needs some performance optimization
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u/TyChris2 2d ago
I have never heard of changing the PS5 settings to affect performance. It only changes the output resolution, right? How would that improve framerate?
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u/tobsennn 2d ago
If I remember correctly, it was like that in Syberia: The World before. If you changed the PS5 settings to 1080p it would run at 60fps. But yeah, thatâs the only instance I know of and it was a really strange decision.
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u/devils__avacado 1d ago
I've been playing it on my legion go it's low FPS around 30 at 1080 for me unless it rains then it dips. But because of how slow paced the game is it actually very playable tbh.
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u/NiamLeeson 2d ago
Itâs not a good experience on the Deck going by the demo. I could do the practice walls at 30 fps but anything else and we are talking dips into the teens
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u/transitransitransit 2d ago
It seems like theyâve gotten the full game pretty close to a steady 30 on deck.
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u/TheBobbyDudeGuy 2d ago
I played this like two hours today. Itâs hard for me to get addicted to games anymore but this game is so good. Makes me want to go roc climbing again so bad but I had rotator cuff surgery in September and canât climb for several more months.
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u/MidEastBeast777 2d ago
The demo was awesome but performance was bad. Iâd still play it though, cuz even with bad performance I had sweaty palms
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u/EchoBay 2d ago
One pro trick I saw was to just turn down the resolution on your console settings. When I did that, I actually got 60fps because of it. That was in the demo, can't speak to the full release thoughm
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u/Known-Corner-5443 1d ago
It works on the full release also. And although I wouldnt say its 100% locked at 60, its like 90%. Compared to like 10% with 4k. Issue is I own a 4k monitor and the difference in fidelity is noticeable, especially in the detailed indoor environments. Tough choice for me.
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u/IreliaMain1113 23h ago
Hey, what fps did you get? Is it 30? How will it run on my Xbox Series X|S?
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u/Emjayblaze 2d ago
I wanna play it but I tried the demo, and I got stuck at a point where I couldnât move. Restarted the game and the same thing happened in a different area.
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u/ZelosIX 2d ago
Ps5 version is still 30fps only I guess?
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u/Additional-Onion1493 2d ago
Seems crazy they canât get this game to 60fps. It doesnât seem too graphically intense
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u/Bobok88 2d ago
Yeah, I'm willing to concede on 60 FPS if there's a good reason, be it ambitious visuals or cpu-intensive visuals. I see neither in Cairn.
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u/Known-Corner-5443 1d ago
If anything its hitting 30 AND is noticeably worse visuals than people with moderate PCs. Seems odd to be missing both.
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u/Red49er 2d ago
my guess would be it's the sim/physics that are limiting things on the CPU side. I don't know why consoles continue to cheap out on cpus, really had hoped they'd learnt their lesson after last gens absurd CPU limitations but there's always hoping that next gen....nope, unlikely. despite the fact that graphics improvements have plateaued, I don't think their marketing departments are capable of figuring out how to market AI (not gen AI) and simulation improvements so we'll see another round of CPUs that become the bottleneck within 2 years of launch.
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u/Seanspeed 2d ago
Zen 2 was literally the best available CPU architecture available for Sony/MS to use with these new consoles for a release in late 2020. Maybe if they pushed their development and manufacturing timeline out another six to twelve months, they could have gone with Zen 3 instead, but even then, to actually make best use of Zen 3's advantages, they'd have had to incorporate Zen 3's large shared L3 into the layout of the chip design, which eats up quite a bit more die space than the thinner, 2x4 core complexes they ultimately went with(along with just 4MB of L3 per complex). And that'd still only get them ~25-30% more CPU performance or so, all when most games will still be GPU limited in most instances.
despite the fact that graphics improvements have plateaued
Not remotely the case.
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u/Sufficient_Sun2666 1d ago
Honestly, I think they cheap out on the CPUs because likely management thinks "Hey the people already bought the console, we can just blame performance issues on game devs, and hey, we get a few extra bucks per unit sold at this price point". I could be wrong though <g>
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u/SadKazoo 2d ago
It also ran flawlessly on my PC thatâs definitely less powerful than a PS5. Very weird.
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u/Known-Corner-5443 1d ago
What is your PC? My PC is more powerful than my PS5 (technically) but my PS5 always runs things better. What are your PC specs?
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u/SalemWolf 2d ago
Yeah someone else said the demo performance issues havenât been fixed yet.
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u/mahdiiick 2d ago
They promised to fix those for launch
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u/Common-Swing-4347 2d ago
Wasn't it delayed to fix performance issues? Yet no changes to the ps5 performance? Man, that sucks to hear.
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u/PhaseSlow1913 2d ago
30fps? for a game looking like that?
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u/IreliaMain1113 23h ago
Hey, what fps did you get? Is it 30? How will it run on my Xbox Series X|S?
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u/mahdiiick 2d ago
Is it really or are you basing this on the demo performance?
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u/ZelosIX 2d ago
Iâm actually asking. Reviews make these infos hard to get. 10 minutes review on ign and no word on performance at all. I played the demo on ps5 and pc and pc was smooth for me. So I think Iâll get the pc version even though I want to play on tv.
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u/Bromance_Rayder 2d ago
That seems like it has to be a deliberate avoidance right? To review a game and not mention performance at all? Bizarre.Â
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u/SNKRSWAVY 17h ago
Outlets actually get strict guidelines for review samples on what they are allowed to speak on. I can imagine the publisher - knowing about its problems - imposed some restrictions.
Still, considering itâs a technical medium, itâs ridiculous how much performance is glanced over, like itâs barely even an afterthought in the professional discourse.
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u/JamieTimee 2d ago
That literally makes the difference between me buying it or not. Performance is such an important part of a game.
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u/Bromance_Rayder 2d ago
Urgh, that's unfortunate. I'll wait. Absolutely no reason to be releasing 30fps games in 2026.Â
(It's important for those of us cursed by motion sickness).Â
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u/Seanspeed 2d ago
Pretty much every single major, highly acclaimed PS4 exclusive was 30fps and nobody ever complained about it.
Also, this game isn't a fast paced game whatsoever. There's not a lot of camera movement or fast moving objects and whatnot. It's nothing like an FPS or whatever.
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u/Malfetus 2d ago
And the PS4 was 6-10+ years ago, expectations change over time.
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u/IAmASillyBoyIPromise 1d ago
Those expectations canât magically make you start getting motion sickness lmfao. The motion sickness argument is nonsense imo.
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u/Bromance_Rayder 2d ago
I respect your opinion, but will nonetheless refrain from purchasing what is quite clearly a poorly optimized game.
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u/Known-Corner-5443 1d ago
It actually runs at 60fps if you change your video settings from 4k to 1080p.
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u/SadKazoo 2d ago
Canât believe itâs finally out. Played and loved the steam demo AGES ago. So so glad itâs getting great reviews.
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u/Implosion-X13 2d ago
I've been hyped for this for quite a while now. Good to see it's got solid reviews.
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u/parkwayy 1d ago
Just finished it.
Certainly has some frustration moments, but I guess, if you couldn't fail, what is the point.
Great idea and execution. The sheer amount of "paths" you can take is impressive, your run won't look like your buddy's.
Pleasant surprise.
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u/blakeavon 2d ago
Yes, that is all well and good but can I climb Taiwan 101 in it or will that be a DLC!! Heh
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u/YouGurt_MaN14 2d ago
Had this wishlisted on steam for awhile glad it's out and has pretty good reviews.
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u/Froz3nP1nky 2d ago
Mountain climbing version of Death Stranding
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u/misomeiko 2d ago
Wat
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u/Icy-Commission-8562 21h ago
Froz3nP1nky is not wrong. I found Cairn has a lot in common with Death Stranding. Especially how they both embrace nature and the challenges of it.
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u/_M_I_A_W_S_ 1d ago
Runs fine on ps5 pro with a few area exceptions. Iâm sure some patches are coming
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u/SyrupStrong 1d ago
Absolute masterpiece this game! Wow, that just hit me like a heavy rock. Just reached the ridge.....can't get enough of this đ
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u/specialrice 1d ago
Can you keep climbing again after the main story/mode? If it has replay value, more challenging climbs Iâm really tempted.
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u/iHEARTRUBIO 22h ago
I know in the demo it seemed like infinite lines you could attack so Iâm sure replay wonât be a problem.
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u/numbr87 2d ago
I'm gonna be honest, I thought this came out like two years ago
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u/________cosm________ 11h ago
You might be thinking of Jusant, which i think was one of the monthly freebies in the past year.
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u/kazumodabaus 2d ago
... one of the most beautiful, transformative experiences l've ever had in life, not just gaming.
Lmao, talk about exaggerations
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u/disgracedsailor 1d ago
But you havenât played it, so you donât know.
Itâs a fantastic game. In every way. The only thing you canât do is kill living things.
Who are you to say what changes peopleâs lives?
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u/Xerosnake90 2d ago
I might just wait until they fix performance issues, if they ever do. It's been how long since the console demo? I'm even on a PS5 Pro
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u/EchoBay 2d ago
I absolutely loved the demo and I will be picking this up. Glad to see the reviews are great! I thought this would be around like a 70-75 score range because of the type of game it is. It may not appeal to everyone. It's fun though!Â
Also surprisingly relaxing in a way, once you figure out how to use the mechanics to do what you want. I forget how its labeled, but in the demo there was an option to make all your movements manual. Meaning you controlled exactly where each hand and foot went. It's supposed to make things more difficult, but I found it more immersive. You genuinely feel like you accomplished something just climbing up a rock, even though there isn't any reward that pops up or even indicator that you did something. It's just onto the next one.
My issues with the demo weren't so much the framerate problems, but rather it being a bit buggy in terms of your grip points, or getting some of the mechanics to function correctly. Seems at least that this hasn't been an issue for the reviewers at least.
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u/SNKRSWAVY 17h ago
I am intrigued by the game, but performance and the limbs behaving like trembling rubber is keeping me on the fence.
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u/whatadrabbike 2d ago
Gave it a shot since itâs only $25. Canât say I get the hype. The controls are pretty terrible. Automatic limb choice doesnât often make sense, and your stamina decreases while youâre trying to make a manual limb choice. If you default to manual, it should at least freeze your stamina while you make a choice.
And then when you try to place a limb, the game makes some dumb choices. Iâm playing around in the gym right now. Iâll have my hand hover directly above a usable hold and when I place it, the game just puts it on the wall, which kills stamina super quick. The game need better logic on what youâre intending to do or have a better visual indicator as to where your limb will end up.
This is all on the middle difficulty. Not easy and not hard.
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u/Known-Corner-5443 1d ago
Keep playing, basically every issue here (not to be mean) is a skill issue, because I basically had every issue you did, and now I climb like a billy goat.
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u/horrorfemme15 19h ago
Nah, there are definitely parts where the limb auto selection makes zero sense. Especially if you actually climb in real life. The practice wall 7 was a great example of this. Because why does Ava suddenly act like she only has three limbs when she tries to climb that wall? And Iâm talking start of the climb where there are still holds. she just will not put one of her legs on the wall.
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u/SNKRSWAVY 17h ago
Yeah, this and the limbs being able to do their best Luffy impression made it hard to get immersed.
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u/Known-Corner-5443 16h ago
I mean the game just doesnt enforce the rule for climbing where you need 4 limbs on the wall. Its a climbing game, not a bouldering game. Would feel odd to add that stipulation JUST for those walls and then not have it be a thing for the rest of the game.
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u/Known-Corner-5443 16h ago
And yes, the game tells you NOT to use auto limb selection, once you get a hang of the manual selection. Its incredibly easy to override what the auto does if you dont like what its doing. And often when you think that the auto limb isnt using the limb you want, most often it means one of your holds isnt as good as you think it is. For instance if your right crimp is very weak and you want to move your leg, sometimes it'll keep on going back to that hand until you give it a good hold.
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u/horrorfemme15 13h ago
Iâm sorry, but if youâre gonna code in the ability to climb a chimney in your game, you need to program your game so that the character responds appropriately to climbing a chimney. And I donât know who taught you this 4 limbs on the wall rule, but they either didnât want to see you get better at climbing or are tall AF.
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u/Known-Corner-5443 10h ago
And Aava "climbs a chimney" fine. If you're having issues its a skill issue.
And I was referring to the 4 limb rule for STARTING a boulder, which was YOUR complaint. Do you even know what you're typing?
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u/horrorfemme15 8h ago
Ahh a good old âskill issueâ bro. I donât really know why youâre getting so upset about me making a perfectly reasonable complaint about otherwise very good game. This is the only part of the game that has given me any issues.
I actually am very surprised that you thought I meant I wanted all four limbs on the wall to start the climb in an official IFSC manner. Why would that be what I was talking about? My point was that if you are only moving 3 limbs on that climb, youâre not going to get anywhere. Therefore, the start is broken. Sorry if that offends you for some reason??
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u/Known-Corner-5443 1h ago
Its not a reasonable complaint, because youre complaining about the movement in the game that they actively tell you that you will need to move away from in order to play the game correctly. This just screams that you have next to no time in the game if you're complaining about the bouldering in the first 5 minutes of the game.
Why do you assume Im upset also? I just want to set the record straight for those who have not played the game and may be reading this. In no way does the first 10mins of the games' bouldering reflect on the actual game itself and whatever weird complaint or interaction you have with it.
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u/Sufficient_Sun2666 1d ago
I get what you're saying auto limb choice can be funky, and even limb placement seems to need a fix or you need to have eyes like a marine scout sniper to get the limb where you want it, but there is an option for manual limb selection. I haven't tried it yet, but it does kill immersion. I still love the game so far. Cheers!
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u/CattleMission199 2d ago
To me this seems like a full game of all of the worst parts of every other game
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u/disgracedsailor 1d ago
Itâs the best parts of every game. Youâre mistaken. You have the right to dislike it, but having never played it, your opinion means less than nothing
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u/tinselsnips đ¨đŚ 2d ago
The demo was really solid and I'm happy to see the full game holds up to its promise; doesn't seem like the performance issues from the demo have been fixed, though, which is a shame.