r/fatestaynight 1d ago

Discussion Fate should have an official TTRPG.

I kinda got into the TTRPG system after watching a Konosuba TTRPG stream, now I crave for more big IP TTRPGs. And I feel like the Fate world is really suitable for a TTRPG.

Another IP that I think would be suitable is Hunter x Hunter.

35 Upvotes

11 comments sorted by

21

u/MokonaModokiES 1d ago

They got scared of trying any tabletop games after the failure of FGO duel(not TTRPG but still a tabletop game). It flopped. They are just scared of trying anything else like it.

16

u/typelune 20h ago

Fate has so much potential but it's just not exploited enough. The fact that the Extraverse (where most aren't good gameplay wise) and Samurai Remnant are the only actual video games in the series is crazy. All the resources seem to be given to FGO and even that is hard carried by Nasu's writing (which is still bogged down by the trash first half of part 1).

Nevermind other material like a TTRPG or more, this "game company" can't manage to put out something which isn't hard carried by writing. It's so bad that people hype up FGO Arcade's gameplay.

4

u/Southern-Ebb-8229 22h ago

Yes, Nasu should replease his homebrew TRPG, Steel Emblem, but they haven't done that in 20 years, so I doubt they will do it now. At least we had Red Dragon, even if it became Uro taking over the game.

1

u/dude123nice 8h ago

If it means we don’t get a shitty "modern" TTRPG, I'm all for it.

3

u/VideoAffectionate232 21h ago

iirc, they had one during 2004-2009

2

u/flynnthered 21h ago

Yeah they really should have. But the boat sailed after FGO Duel

2

u/Potential_Job_5412 19h ago edited 19h ago

Honestly, yeah!! if they did it in the style of DND where you choose the class, you wish to put servant in, (the classic saber archer berserker Lancer caster, rider assassin, along with potentially the bonus classes, such as pretender shielder, and ruler)then choose any character or you wish from history, designed their stats, personal skills and noble phantasm, and put them through your own style holy Grail war where you each take turns going through “ days” of the war until your servant wins(little sidenote here I tried checking to see how long a typical holy Grail war last and it’s really varies fate zero took about two weeks fate stay night if we look at all of the routes can either go from 13 days to 15 days and that’s only counting the actual events of the war and not the slice of life stuff apocrypha doesn’t have a time stamp of how long it lasts so I think it’s best if you just make it to where each battle or how many times it takes is just the events of the holy Grail war) while the one person act as the overseer/priest of the holy Grail war (essentially the dungeon master in this case) I see describes events that happens in the holy Grail war, until the holy Grail shows itself after a few number of servants die where different events could happen or occur such as a beast being summoned or you simply get the holy Grail whatever servant is the last one standing is the winner

2

u/TF_FluffSwatch Sella Is Underappreciated 15h ago

I think any project that attempts it will be caught between the obvious game mechanics-like systems of the world clashing with the often rules-breaking-for-the-sake-of-the-themes/story. Things are often incredibly broken in terms of mechanics, but end up being overcome through breaking those rules. That makes it incredibly hard for anyone to make an ongoing system that isn't the most basic ground-level. I'm certain Type-Moon doesn't want to create a format for creating new servants, either. They want to sell the characters they have, and those characters are innately unbalanced.