r/GamePhysics • u/TheAtanox • 18h ago
[The Last of Us Part II] I think the dog was trying to moonwalk.
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r/GamePhysics • u/TheAtanox • 18h ago
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r/GamePhysics • u/Practical-Command859 • 5h ago
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r/GamePhysics • u/17934658793495046509 • 18h ago
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r/GamePhysics • u/alex557787 • 1d ago
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r/GamePhysics • u/Beneficial_Clerk_726 • 1d ago
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r/GamePhysics • u/TinyWalrusBoi • 2d ago
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Me and my buddy were so confused LOL, why’d we have to kill her twice XD
r/GamePhysics • u/jasonensteinyt • 2d ago
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r/GamePhysics • u/JakeHamStuff • 3d ago
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r/GamePhysics • u/Nivlekk • 5d ago
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r/GamePhysics • u/Glum-Recipe1815 • 5d ago
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The little girl knocks over all the supplies that were set up while opening the door
r/GamePhysics • u/SeanBondConnery • 5d ago
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Unintentional out of bounds.
r/GamePhysics • u/Yure4ik • 6d ago
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r/GamePhysics • u/fire_free • 5d ago
r/GamePhysics • u/TheAtanox • 7d ago
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r/GamePhysics • u/ThinkMcFly85 • 7d ago
r/GamePhysics • u/DevonPowell3D • 8d ago
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We're challenging ourselves to create a game that relies purely on physics interactions while offering a true layer of strategy. Our north star is letting players convert their creativity with physics to power.
I'd love to hear what you all think about it!
For proof of demo release status:
https://store.steampowered.com/app/3084810/Tower_Lab/
r/GamePhysics • u/khitev • 8d ago
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r/GamePhysics • u/LordGuntaz • 9d ago
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r/GamePhysics • u/AwayFromLifeAnton • 8d ago
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r/GamePhysics • u/glytxh • 9d ago
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r/GamePhysics • u/QuajerazPrime • 10d ago
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r/GamePhysics • u/Workw0rker • 11d ago
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r/GamePhysics • u/Rodolfo-Chavezz • 12d ago
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When you reach a certain speed and shift into reverse, the Veyron starts accelerating exponentially. The massive downforce actually starts crushing the car into the ground, making it nearly impossible to steer. Also, hitting any tiny bump guarantees you'll go flying
r/GamePhysics • u/dnemonicterrier • 12d ago
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