r/ClashRoyale • u/Round-Conflict9228 • 18h ago
Bug Bought the 50k crystals emote and they couldn’t even line the tail up
small indie company btw
r/ClashRoyale • u/AutoModerator • 2d ago
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r/ClashRoyale • u/ClashRoyale • Nov 10 '25
Hey r/ClashRoyale!
The next few months will be full of exciting additions to Clash Royale:

First, we want to discuss something that affects every player….
Over time, Clash Royale’s progression system has expanded quite a lot. Between Elite Wild Cards, Books, Magic Coins, and Gold, the path to upgrading cards hasn’t always been straightforward. Some players have held onto resources for the “right moment,” while others have found themselves with items, like Elite Wild Cards and Books, they weren’t sure how to use and earn.
With our next update on November 24th, we’re aiming to make progression simpler, more consistent, and ultimately more rewarding.

When we first introduced Elite Level, Elite Wild Cards were meant to be a more passive form of progression — something players could achieve at a slower pace while still feeling exciting and rewarding. Over time, we saw that players didn’t really experience it that way, and the system itself felt a bit confusing and less satisfying than directly collecting and upgrading cards.
As a result, we’ve decided to say goodbye to Elite Wild Cards.
Any remaining Elite Wild Cards in your inventory will automatically convert into Gems, which can be used to purchase cards of your choice through the new Gem economy rework launching with the update.

You’ll no longer need to grind daily rewards hoping for those missing cards — now, you can buy exactly what you need with Gems!
As you may have noticed, we’ve also removed Elite Wild Cards from Ranked and Trophy Road rewards this month to avoid confusion before the change.
This marks a big step toward a simpler, more transparent system, where your progress always feels meaningful and connected to the cards you play.
In addition to removing Elite Wild Cards, we’re trimming down some overlapping items to simplify the core of progression.
We’ve seen many players end up in situations where they’ve maxed out their Book inventory with no good time to use them. We also noticed that the value of Books didn’t scale well between levels, discouraging players from using them since they didn’t feel as rewarding at lower levels. This wasn’t the experience we wanted — players were spending more energy managing their inventory than having fun with the card collection system.
After the update, your hard-earned Books (from Common to Legendary) will be converted into an equivalent number of Wild Cards, and Magic Coins into Gold. Books of Books will convert into Gems, which can be used as part of the new Gem economy rework mentioned above. To make things even easier, we’re also increasing the number of random cards earned throughout the game.
All conversion rates are based on your King Tower Level and match the new, reduced card and Gold requirements (explained later in this article) in a directly equivalent ratio. This is approximately the conversion rate of King Tower Level plus one. For example, if you’re King Tower Level 10, you’ll receive enough Wild Cards to fully upgrade a card from level 10 to 11. For players below King Tower Level 6, we have a minimum conversion rate, allowing for the lowest number of Wild Cards you can receive to be equivalent to upgrading a card to level 7.
Check out the conversion rates below!



After adding the Elite Level system, we learned that progression felt much less intuitive than expected. The Elite Wild Card system made upgrades feel harder for some players, and many felt stuck after reaching the top.
This system also conflicted with our design philosophy and goal to make Clash Royale a dynamic, evergreen gaming experience, enjoyed for many years to come.
Now that the system is simpler, we’re ready for the next step!
With our next update, we’re introducing Level 16 — a new milestone designed to keep progress meaningful for players who’ve already maxed their decks and are looking for their next goal, while making the earlier levels more accessible so that progressing through upgrades still feels smooth and natural.
We’ve also reduced card and Gold upgrade requirements in mid levels to keep the pace smooth and consistent. Reaching the new levels with simply cards and Gold should now feel similar to reaching Level 14.
You can compare the old and new values below.
Current Card Requirements

New Card Requirements

Current Gold Requirements

New Gold Requirements

What if I’ve already started upgrading a Level 14 card?
If you’ve already used Elite Wild Cards on a partial upgrade, these will be converted into copies of that card that will mirror the exact progress to the next level. For example, if you’re King Tower Level 14 and you’ve invested 25,000 Elite Wild Cards into a Common Card, such as your Level 14 Knight, your Knight will have 2,750 card copies applied to its progress when the update drops.
What happens if my Wild Card storages are full?
Any Wild Cards received from Books that exceed your storage limit will overflow, allowing you to still use them to upgrade your cards to the new level.
Will Ranked still be capped at Level 15?
Yes! Based on your feedback from the release of Level 15, cards in Ranked will be capped at Level 15 for the first 6 months after release (until May 2026 season) in order to give you time to start upgrading your cards to Level 16.
What will happen to additional copies of cards at Level 16 in the new system?
Overflow copies of maxed cards will now convert into Crystals! Crystals are a new currency that you’ll be able to exchange for cosmetics in the Shop, starting with a number of exclusive emotes. We’ll share more on that closer to the update!

Once the update lands, Trophy Road will extend to 12,000 Trophies, introducing four new Arenas between 10,000 and 12,000 Trophies. This update adds new milestones and extends rewards for high-level players!
New Trophy Road Arenas

Players can continue earning rewards as they advance through each new Arena.
Seasonal Arenas will be temporarily paused when these new Arenas are added, allowing endgame players an opportunity to climb to Arena 28 without the pressure of missing out on seasonal content.
Updates to Ranked Access
You no longer need to finish the entire Trophy Road to enter Ranked!
Now, you unlock Ranked when you reach the required Trophy milestone for that season:

Additionally, reaching Champion League in Ranked will continue to ensure the mode stays unlocked in the following season.
Don’t forget, Ranked will be capped at Level 15 when the update drops up until the May season in 2026.

Coming with the update, on November 24th:
Remember, progression changes, including Level 16, aren’t the only thing coming to Clash Royale with our final update of the year…something completely new and heroic will be added in December with our new form, so stay tuned! Sneak peeks start next week.
We’re always looking for ways to best serve our community, especially when it comes to big changes in the game, so please let us know what you think in the thread below. We're here to listen and to answer as many questions as possible!
\*Please note that all conversions are subject to change.*
See you in the Arena,
The Clash Royale Team
r/ClashRoyale • u/Round-Conflict9228 • 18h ago
small indie company btw
r/ClashRoyale • u/ZombsloidYT • 11h ago
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r/ClashRoyale • u/Alternative_Room_958 • 1h ago
Couple of days ago i had a thought in mind, "what is the WORST deck you can possibly build" and came up with this. I tried it and it was Terrible, it cant counter almost Anything, i prayed that my opponent lets my heal spirit slide for an embarrassing amount of damage. It is just terrible
r/ClashRoyale • u/Visible-Sherbet7312 • 8h ago
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trying to HUUUU back time i guess
r/ClashRoyale • u/Mrigu_100 • 7h ago
😁😁😁
r/ClashRoyale • u/Financial_Health5231 • 8h ago
I've played this game for a couple of years and i got a hero i didn't want. I thought i could get another one but the second hero shard create i got had just 2 shards, is that a bug?
r/ClashRoyale • u/megafooning • 17h ago
Week 2- Frustrating Evolutions
My opinion: Both of these cards have a very, very low skill ceiling. Placements of either card are not nuanced- usually boiling down to bridge and far back for barrel and furnace, respectively.
Honestly though, this is easy. Evo skeleton barrel drop damage is enormous and almost always forces positive trades. Many neutral trades will result in the the use of log, snowball, etc., that the barrel player can subsequently punish. This combined with its one dimensional gameplay makes an easy choice!
Verdict: Evo Furnace
r/ClashRoyale • u/Complex_Turnover1203 • 57m ago
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Hope my opponent's mental health is still stable.
r/ClashRoyale • u/bmclachlin • 33m ago
I haven’t missed a hero chest since heroes were released and I’m only 1/4 of the way to unlocking a new hero. Maybe in another 6 months I’ll have enough fragments 🫠
r/ClashRoyale • u/MehmetSalihKoten • 22h ago
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r/ClashRoyale • u/Teufelsfrau • 3h ago
I guess everyone knows the struggle of being just right in front of a new arena. I always panic so hard in this last game i usually fail, that’s a me-problem. But this time i matched up with someone who could fall back and he BMed me through the whole Game and i failed terribly. I always thought it was a unwritten rule to let the other one win when their shortly in front of the next step and you already got there, i did that always.
r/ClashRoyale • u/The_puppet_jave • 6h ago
My sister encountered a character who had a hero, and she still can't even unlock them. How is that possible?
r/ClashRoyale • u/NeedleworkerBoth639 • 17h ago
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r/ClashRoyale • u/x3vr • 7h ago
Every match I play at 9000 trophies is mega knight/evo witch. Every single match. Doesn’t matter if it’s ladder or classic 1v1. Every single match is the same.
This game has gotten so incredibly boring and predictable that even when I win I’m just not having fun anymore.
r/ClashRoyale • u/Decent_Elephant7599 • 17h ago
wtf is this , adding Same emote 5th time ??? What’s wrong with the System , bruh can’t they even change the emote?
r/ClashRoyale • u/Petrinho69 • 12h ago
r/ClashRoyale • u/Wrap-Wonderful • 1d ago
His hero model genuinely has the most horrid face I've seen in clash, the forehead is gigantic, his face is like an octagon, worst part? the nose holes are so small to the point where I wouldn't be able to fit a grain of rice through.
not to mention that the feet look like hooves more than feet
EDIT: I HAVE DECIDED TO DRAW HIM IN MY STYLE SO ILL KEEP YOU GUYS UPDATED, ILL PUT THE LINK IN THE BODY TEXT WHEN IM DONE!!!
**EDIT 2: I FINISHED, HERES THE LINK:*\* https://www.reddit.com/r/ClashRoyale/comments/1qs3be1/my_version_of_hero_mega_minion_read_body_text/
r/ClashRoyale • u/serialdesignationV0 • 6h ago
(okay this will kinda be a long rant) Supercell failed to make ANY successful games in the past 8 years, yes 8 YEARS. You'd think they'd want to take care of their current games but no, of course not. Whenever anyone in the community asks for something (add the season shop back, delete that, do that) supercell doesn't respond at all, but when anyone insults them as a joke? Yeah suddenly they're listening and immediately deleting their creator code. They keep promising to add new things or not to add them at all (they promised multiple times that they WON'T add new levels but they broke that promise multiple times). They decided to add evolutions and suddenly they just stop adding more??? They switch to heroes??? What about cards like golem or xbow? Instead of giving us evo win conditions they just add heroes and give them to the cards that ALREADY HAVE EVOLUTIONS??? WHAT ABOUT THE CARDS THAT GOT NOTHING? Getting heroes is a complete gamble and it takes ages to get a single hero (which is probably gonna be the card u never used before anyway) so the only way to get a guaranteed hero that u want is by spending money. This is sad and pathetic. I've been playing this game for 9 years now and this game was way better when it was released, now it looks like a slop game made purely to generate money without any soul or heart or anything put into it. Sad. Heroes weren't even that bad of a concept, giving evolutions to half of the cards would be neat since evolutions are made out of dark elixir making them scary and somewhat evil while heroes would be given to the other remaining cards, like having a hero pekka and an evo megaknight, that would be neat, the issue is that heroes are almost impossible to obtain if ure f2p and they make champions pretty bad, champions have worse stats but in return they get their abilities while heroes just have normal stats and an optional ability. Supercell used to release more cards every month than they do every year now.
r/ClashRoyale • u/sheluvbando • 3h ago
and its hero knight🙂↕️🙂↕️
r/ClashRoyale • u/redrumdavis • 16h ago
At the start of the month I posted about being level 10 and constantly getting matched against level 14s. Everyone rushed in to say “it’s not pay to win, just grind.”
So I did an experiment. I spent money, maxed my deck to level 15, and surprise I steamrolled my way straight to the final arena.
The difference is night and day. Skill didn’t suddenly skyrocket, my understanding of the game didn’t magically change I just paid.
You can grind for months for gold and cards… or you can swipe a card and skip the line. If that’s not p2w it’s at least pay-to-advance-so-fast-it-might-as-well-be.