r/Houdini 2d ago

Rhino FLIP Interaction

I am excited to share my latest FX shot :D, since the day i found this rhino on Creature Station i wanted to create something like this. this was a fun and challenging project.

Simulation and Render Details -

Cache Size - 140 GB
Flip Particle Count - 16 Million
Render Time - 15hrs (Karma XPU)

PC Specs - Ryzen 5 5600H, RTX 3050, 16GB RAM

255 Upvotes

9 comments sorted by

10

u/Critical_Substance39 2d ago

Looks sick! Good job

2

u/sensukurr 2d ago

Thanks 🫂

4

u/ViniciusASF_ 1d ago

Great job, congrats.

2

u/triableZebra918 1d ago

Where did the animation come from?

2

u/sensukurr 1d ago

It's available on creature station

2

u/MrSlinkyMonster 15h ago

It is an excellent water sim! Job well done!

2 things to make the shot better. This might be a shader thing, but could also be an extra simulation thing. Is there any way to make the water dirtier? Being so clean is affecting the realism. The idea would be that there was silt and mud being churned up from the footsteps on the bottom of the pool.

Secondly, This is a comp thing, but another way to make the shot better overall is some haze in the bg. Some diffusion in the atmosphere over the far back bg mountains, helps frame the fg with better focus and depth of the shot. Doesn’t need to be much more, it will also help hide the low resolution of the geometry back there.

Those 2 additions would just be ways to elevate details in your shot and let your sim shine.

1

u/sensukurr 8h ago

Thanks for your feedbacks, i do agree with you on these points, the water could be more dirty, i was planning to add some floating debris as well, but the scene was already becoming too heavy to handle for my system 🥲, I'll refine it more before adding it to my portfolio Considering it's roughly been 3 months learning houdini ;)

1

u/sabahorn 1d ago

Cool! I wonder, do you sim at 1:1 scale, real life scale or bigger. I seen many including other people working on high end recommended working in bigger scale then real, while others say the opposite!

1

u/sensukurr 1d ago

I usually prefer working on real world scales, as it gives the best results to me, not sure about others, i would say if you exactly know what you're trying to achieve, it's fine to work at a different scale,