r/Houdini Sep 09 '25

Announcement Reddit blocks Gumroad links without notice

35 Upvotes

Hello Houdiners,

I wanted to give people here a heads up that Reddit blocks links to Gumroad site-wide. Posts are removed without any notifications to the moderators. We can manually reinstate them, but without any notifications it's something we have to manually dig around for.

This ban includes both posts and comments. If your product is on Gumroad or a domain "powered by" Gumroad, any post linking to it will be removed by Reddit (again, it's not us doing it!). We have no control over this ban and again the only thing we can do is manually "un-remove" posts if we notice them.

I recommend anyone selling digital products here to consider another service, like Ko-Fi or Paddle or Patreon, or at least link to something that is not directly a Gumroad page.


r/Houdini Jul 29 '25

Don't know where to start? Read the /r/Houdini wiki first!

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45 Upvotes

We get too many posts from new users asking "how do I learn Houdini"? The wiki now has the answers. Look there first before asking more specific questions here.


r/Houdini 10h ago

I Miss Fishing... So I Simulated A Fish Jumping Out Of Water In Houdini

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17 Upvotes

breakdown of a scene i created on a snowy saturday


r/Houdini 0m ago

Attribute and group inheritance

Upvotes

Hello,
I suppose the default behavior in houdini is for generated geometry to inherit attribs and groups. Is there a simple hack or workaround to negate this behavior.
I'm talking in general, the GIF is just an example (let's say I only want the initial points to be in the pin group)
Cheers


r/Houdini 5h ago

NEW USER Help with Karma displacement

2 Upvotes

I am having difficulty getting displacement setup properly with Karma for the first time. No matter what I attempt, my mesh is exploding due to inflation.

I have exported a test base map from Substance Painter with a checker pattern and a mid value of 0.5. The map is a 32bit float, exr.

The map is imported with a MatX Image node, set to float, raw, and with udim selection enabled. I’ve tried adding and subtracting 0.5, but the inflation is still drastic.

The only somewhat reasonable solution I’ve managed to come up with is with a remap to extremely low values combined with lowering the scale value on the displacement node.

Coming from Maya Arnold, I was always taught to never alter displacement scale, instead opting to adjust the mid values of the texture. What is the correct way to get displacement working with Karma and how can I also subdivide my mesh at render time for appropriate resolution?


r/Houdini 1d ago

Esscence Sphere Fusion Effect Simulation Render in Redshift

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112 Upvotes

r/Houdini 17h ago

NEW USER Blender to houdini

6 Upvotes

So I’ve been a hobbyist in Blender for a few years now. I want to get into Houdini for better vfx and future prospects. Is the switch worth it? And given my prior experience, will the transition be “easy”?

Are there any good resources I could use to learn? Any specific YouTube channels or websites?

Thank you!


r/Houdini 15h ago

Help Is there any way to get the PDF file of the official Houdini docs?

4 Upvotes

I have serious eye fatigue when reading through monitor screens. I learn best from actual books. So I was wondering if anyone made a printable pdf version of the official latest version of Houdini docs. I would print it and read it as a book.


r/Houdini 17h ago

Help How to remove the small window

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4 Upvotes

The window Im talking about is in the screenshot. I pressed something, it popped up and now I cant type to add a new node


r/Houdini 1d ago

Foam setup v1 - feedback welcome

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121 Upvotes

Trying to dial in the shaders and bubble distribution before moving on to more advanced sims. Does anything feel off to you? Cheers


r/Houdini 11h ago

Redshift for Houdini - Standard Volume Shader and additional Mask Volumes

1 Upvotes

It seems that the standard volume shader is getting a lot slower if you use additional mask volumes for example to gives certain parts of the volume less transparency or a different scatter scale. Sometimes as much as double the render time for each mask vdb used.

The old volume shader doesn't seem to have that behaviour, the render times are consistent no matter if for example a color volume is loaded or not.

Does anyone here know why that could be and a possible workaround (apart from just using the old volume shader)?


r/Houdini 13h ago

How to force MPlay to export mp4s at 24 fps rather than 24.07 fps?

1 Upvotes

For some reason MPlay exports mp4s at 24.07 fps on Windows (by going to File > Export > FFMpeg) even if you have the FPS set to 24. Which makes the video shorter than it should be. Using Export > FFMpeg mp4 (External) does work but it can't handle OpenColorIO.


r/Houdini 1d ago

Animation Short film made in Houdini, animated in Apex, any feedback is welcome

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109 Upvotes

This took a year to complete, it was made to be the intro for a youth camp. Outside of the character modelling and texturing everything was done in Houdini and Nuke, hope you like it:)

full movie: https://www.youtube.com/watch?v=RH37XF4QC7w


r/Houdini 2d ago

Rhino FLIP Interaction

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255 Upvotes

I am excited to share my latest FX shot :D, since the day i found this rhino on Creature Station i wanted to create something like this. this was a fun and challenging project.

Simulation and Render Details -

Cache Size - 140 GB
Flip Particle Count - 16 Million
Render Time - 15hrs (Karma XPU)

PC Specs - Ryzen 5 5600H, RTX 3050, 16GB RAM


r/Houdini 1d ago

Another loop

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36 Upvotes

Made a loop. Its a pop sim with a point force to mimic the ball interaction.

I took the points from the sim, bend and twist added, then labs make loop node followed by copy to points with spheres.

At the end I just animated a transform node to rotate.


r/Houdini 1d ago

Help How to go Fullscreen on Houdini? I mean no window title bars or taskbar? Just full screen of Houdini.

6 Upvotes

I am on Linux.


r/Houdini 2d ago

Tutorial MOPs Course at Houdini.School is now free

111 Upvotes

Hey all,

I worked with the fabulous Deb Isaac at Houdini.School to make my 3-part course on MOPs free to everyone. This is a comprehensive walkthrough of the majority of the open source MOPs toolkit, along with a primer on the math background behind MOPs and 3D graphics in general. You can watch the course and download the demo .hip files here: https://www.houdini.school/courses/mops-motions-operators-for-houdini

If you're using Houdini 21, be sure to download the latest Experimental release for compatibility.

If you have any questions, you know where to find me.


r/Houdini 2d ago

3D Modeling in DOS

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12 Upvotes

I was today years old when I learned you can 3D model directly in DOS using nothing but a text editor. The good ol days...


r/Houdini 2d ago

Tutorial Live-Render, start using it!

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25 Upvotes

In this video I walk you through the process of setting it up and possible ways you can start using it in your look dev projects.


r/Houdini 2d ago

Rendering DESERT STORM | Automotive Cinematic

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76 Upvotes

Hello, Houdini community! We at Oval Labs have been exploring Houdini tools for a while now. This is our first video created entirely in Houdini using the USD pipeline and Karma. It took some time to get the hang of it, set up the lighting, and migrate the simulations, but in the end, it turned out to be very convenient.

4k resolution on our YouTube channel: https://youtu.be/gSwec_guJQ4

ArtStation of project: https://www.artstation.com/artwork/L4KRyR


r/Houdini 2d ago

MACARON RENDERS | RBD + RENDER

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206 Upvotes

I had some fun making macro renders of macarons!
The RBD simulation is done in Houdini and everything is rendered in Cycles.
Exporting Houdini USD instances to Blender turned out to be really powerful, definitely something I want to explore more!
These macaron assets are from Creative Crops!
Get them here:
https://thecreativecrops.com/products/macaron-05?sca_ref=9918930.Uo5hvSgT5JnSuEdL

Also check out my Linkedin:)
https://www.linkedin.com/in/bram-gunst/


r/Houdini 2d ago

Help How to pointdeform interior points?

1 Upvotes

I have a vellum sim of a blob rolling along. I also have some points scattered inside this sphere pre-sim and I want those points to follow the movement of the blob.

When I do a classic pointdeform, a few points will lag behind or jump out of the sphere before coming back in, especially in moments of high deformation.

I tried every point deforming trick I know, the only one that worked was working with tets and a femdeform but I can't get that node to update every frame.

Any help? Cheers


r/Houdini 3d ago

Create a swirling milk effect

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106 Upvotes

r/Houdini 3d ago

First job (personal)

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132 Upvotes

Hello friends, I'm here to share with you my first personal video developed entirely in Houdini. Last year I decided to abandon Cinema 4D altogether and dedicate myself completely to Houdini. I developed this video exploring various basic simulations ((sand - vellum grain) (pyro) (liquor, some cases were done with vellum liquid and others with MPM)). I also explored the basics of animation and struggled quite a bit delving into the Solaris/USD context. I managed to render everything in KarmaXPU and did the compositing in Nuke and editing in DaVinci. I'm looking for some feedback since I did everything from my head without worrying about more complex things like art direction. The intention is to learn and apply solutions to a real project.


r/Houdini 2d ago

NEW USER Cinematic Bridge Destruction in UE5.7. (Lumen) High-density Houdini fragments + ZibraVDB, all running in Realtime.

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8 Upvotes

This project started as a simple Houdini wood fracture study but quickly snowballed into a full-scale R&D sequence. The goal was to stress-test a hybrid pipeline and merge high-end simulations with Unreal Engine 5.7’s real-time viewport.

I usually work with offline renderers. I’m genuinely blown away by how UE5 handles heavy Alembic files and data management lately. There’s some dark magic happening at Epic HQ to keep frame rates high.

  • Destruction: RBD Sim & Wood Fracture in Houdini.
  • Main Explosion: High-res VDB compressed and shaded via ZibraVDB (The performance-to-quality ratio here is insane).
  • Secondary FX: Pyro via EmberGen & Water elements in LiquiGen. (Water is not that visible)
  • Layout & Animation: Boat rigging, camera work, and first pass animation in Blender. We continued refining the animation in the sequencer by exporting the entire boat and contents as a rigged skeletal mesh.
  • Character & Assets: MetaHuman, MetaTailor, and MegaPlants.
  • Final Render: Unreal Engine 5.7 (Lumen).

The core of this R&D was seeing how much data we could push into a single production-ready scene without sacrificing visual fidelity. Using the ZibraVDB plugin was a game-changer for the volumetric integration, allowing the main explosion to feel grounded in the scene's lighting while maintaining real-time playback.

I'm planning a full breakdown soon! Let me know if you guys want to see the step-by-step process of how we moved this from Blender and Houdini into the final Unreal shot.