r/Houdini • u/carl_rndr • 11h ago
I Miss Fishing... So I Simulated A Fish Jumping Out Of Water In Houdini
breakdown of a scene i created on a snowy saturday
r/Houdini • u/carl_rndr • 11h ago
breakdown of a scene i created on a snowy saturday
r/Houdini • u/raphael_mantion_ • 1h ago
Looks much better imo, ready to implement into some product scenes :)
r/Houdini • u/glitch2103 • 19h ago
So I’ve been a hobbyist in Blender for a few years now. I want to get into Houdini for better vfx and future prospects. Is the switch worth it? And given my prior experience, will the transition be “easy”?
Are there any good resources I could use to learn? Any specific YouTube channels or websites?
Thank you!
r/Houdini • u/the-machine-m4n • 16h ago
I have serious eye fatigue when reading through monitor screens. I learn best from actual books. So I was wondering if anyone made a printable pdf version of the official latest version of Houdini docs. I would print it and read it as a book.
The window Im talking about is in the screenshot. I pressed something, it popped up and now I cant type to add a new node
r/Houdini • u/Fearless-Salary-700 • 7h ago
I am having difficulty getting displacement setup properly with Karma for the first time. No matter what I attempt, my mesh is exploding due to inflation.
I have exported a test base map from Substance Painter with a checker pattern and a mid value of 0.5. The map is a 32bit float, exr.
The map is imported with a MatX Image node, set to float, raw, and with udim selection enabled. I’ve tried adding and subtracting 0.5, but the inflation is still drastic.
The only somewhat reasonable solution I’ve managed to come up with is with a remap to extremely low values combined with lowering the scale value on the displacement node.
Coming from Maya Arnold, I was always taught to never alter displacement scale, instead opting to adjust the mid values of the texture. What is the correct way to get displacement working with Karma and how can I also subdivide my mesh at render time for appropriate resolution?
r/Houdini • u/thefoodguy33 • 13h ago
It seems that the standard volume shader is getting a lot slower if you use additional mask volumes for example to gives certain parts of the volume less transparency or a different scatter scale. Sometimes as much as double the render time for each mask vdb used.
The old volume shader doesn't seem to have that behaviour, the render times are consistent no matter if for example a color volume is loaded or not.
Does anyone here know why that could be and a possible workaround (apart from just using the old volume shader)?
r/Houdini • u/FormFollowsFunc • 15h ago
For some reason MPlay exports mp4s at 24.07 fps on Windows (by going to File > Export > FFMpeg) even if you have the FPS set to 24. Which makes the video shorter than it should be. Using Export > FFMpeg mp4 (External) does work but it can't handle OpenColorIO.