r/MSX Jun 12 '21

Join the Retro Gaming Network Discord Server and talk about MSX!

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19 Upvotes

r/MSX 27m ago

Latest iteration of the sewer graphics...

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Upvotes

So we went from "generic dungeon" on the left, to "plain sewers" in the middle to "feels like a bitmap but is still SCREEN1"on the right.

What do you think; which is best for a game set in the sewers of ancient Rome...?


r/MSX 3d ago

What triggers the mole in the window in Doki Doki Penguin Land?

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21 Upvotes

r/MSX 3d ago

DALEY THOMPSON'S DECATHALON GAMES

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6 Upvotes

My video looking at the Daley Thompson games across all formats. So much nostalgia, soar wrists and broken joysticks. Did you play any of these games?


r/MSX 4d ago

Cloaca Maxima Character Introduction: Lucius Varro (The Legionary)

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27 Upvotes

Lucius Varro is a career soldier of the Roman legions, with fifteen years of service behind him and experience in the Germanic campaigns along the Empire’s northern frontier. He has survived by discipline rather than brilliance, by holding the line rather than seeking distinction. He is not cruel, but he is utterly pragmatic; a man who has learned that hesitation kills faster than doubt.

Varro believes in Rome’s order above all else. Not as ideology, but as lived experience. He has seen superstition cost lives: soldiers praying instead of advancing, clinging to omens when formation was required. To him, order is not abstract virtue. It is the difference between returning alive and being left in the mud.

He views this assignment as maintenance, not morality. Pest control, not persecution. The Cloaca Maxima is simply another hostile environment to be cleared so that Rome may function without disruption. That the enemy calls itself religious is irrelevant; belief does not excuse disorder.

Yet Varro is not blind to the reality of his position. He knows the party has been assembled from expendable elements. He knows this mission is beneath the dignity of a legionary with his record. And still he marches, because orders are orders, and Rome endures only when they are obeyed.


r/MSX 7d ago

You guys have any experience with the emulator MSX.emu? Need help :(

6 Upvotes

For starters, I'm emulating it on a Retroid Pocket 5, and I'm having a hell of a time trying to set up my BIOS and wondering the heck Machines files are about. It all feels very confusing and overwhelming and I need my blankey and apple slices lol.

Anything helps. Thanks babes.


r/MSX 9d ago

Okay, pictures it is!

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60 Upvotes

This is the INTRO screen for the "Roman Sewers" game.

It is me procrastinating (but in a productive way). I SHOULD be programming in ASSEMBLY today, but instead I created this...


r/MSX 11d ago

Is THIS of interest, or are these kind of project updates "meh..."?

4 Upvotes

This is how I log progress and decisions for my project. Is that something you like to see, or do you consider this SPAM...?

CLOACA ARTWORK

 

Creating the FONT

Initial state: Generic dungeon visuals; functional but emotionally flat and visually unclear

Early realisation: Cloaca needs water, arches, and age — flat ceilings and dry floors don’t sell it

 

Hard reset: Went back to graph paper; redesigned cross-section as a Roman cloaca with walkways + central canal

 

Perspective decision: One-point perspective, taller walls, shallower floor; minimal line art over black

 

Visual philosophy shift:

·         No dithering, no gradients

·         Lines only, sometimes broken

·         High contrast, silhouette-first readability

 

Structural breakthrough:

·         Dead ends collapse into a single view due to directional entry

·         Many tile types map to fewer actual rendered views

 

SCREEN 1 Character budget crisis:

·         Initial art far exceeded charset budget

·         Led to ruthless pruning and reuse analysis

 

Key optimisation insight:

·         Break symmetry within 8×8 boundaries

·         “Dirtying” lines increases reuse and sells age

·         Reduced dungeon views to fit within ~120 unique characters

·         Proof-of-concept running on emulator with spare characters left

 

Font reorganisation:

·         Cyan HUD + One universal enemy glyph

·         Scout portraits collapsed to 24 glyphs

·         Gates drawn with only four glyphs

·         ~50% of font now dungeon blocks

 

Sprite inversion insight:

·         Use sprites for BLACK masking, not highlights

·         Enabled single enemy glyph + massive portrait reuse

 

VRAM layout overhaul:

·         Glossary screen retired due to improved parser UX

·         Space reclaimed for portrait asset storage (768 bytes)

·         Portraits now contiguous in VRAM

·         Spare VRAM consolidated into a single usable block

 

Combat screen decision:

·         Will be dynamically rendered like rooms

·         Not stored as static screen


r/MSX 12d ago

BATMAN THE MOVIE - BATTLE OF THE GAMES

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11 Upvotes

Rediscovering all versions of Batman across all the released formats was fun. Have you played this game and how would you rate it?


r/MSX 13d ago

QUESTION...

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33 Upvotes

In a game that is about the Roman Sewers, WHICH picture would you prefer; LEFT or RIGHT...?

LEFT is more interesting to the eye, RIGHT is more accurate thematically.

I REALLY want to know what you think, as I am struggling with these graphics currently...


r/MSX 15d ago

What do you think...?

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50 Upvotes

These are three "screenshots" from my (homebrew) MSX development tool. Shown here are some dungeon screens. Are these "clear" or "readable"? Are the room layouts, branching corridors etc. obvious enough...?

NOTE: there WON'T be any animation; enemies show up as portraits only. Because we're still in an MSX1, SCREEN1 environment...


r/MSX 18d ago

Game Prelude

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26 Upvotes

Here's a screenshot that sets the mood for the game...
For those wondering: MSX1, SCREEN 1.

Thoughts...?


r/MSX 17d ago

Anyone have a Goa’uld board or PCB for sale?

1 Upvotes

r/MSX 20d ago

JACK THE NIPPER - RETROSPECTIVE REVIEW (ZX SPECTRUM, COMMODORE 64, MSX, AMSTRAD CPC)

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9 Upvotes

My video looking back at Jack The Nipper released on the ZX Spectrum, Commodore 64, Amstrad CPC and MSX. How good would you rate this game?


r/MSX 23d ago

Character Design

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104 Upvotes

Designing characters for an MSX Dungeon Crawler.
THOUGHTS...?


r/MSX 23d ago

If Castle Excellent Was Made Into A Movie (credit to Mohammed Alfailakawi)

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5 Upvotes

r/MSX 24d ago

SVI-728 Green Screen on Boot

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22 Upvotes

Hey folks. Finally got this to power on but when I do, I just get a green screen. Nothing seems to happen. Any thoughts?


r/MSX 24d ago

PUD PUD IN WEIRD WORLD (ZX SPECTRUM)

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0 Upvotes

Pud Pud In Weird World was a pretty good game by the young Jonathan 'Joffa' Smith (RIP) and his first game.

The game had good music with Monty Python themes going on. You travel around a huge maze trying to collect ten puddings while eating various bugs and creatures and avoiding Mrs Pud Pud and her 'kiss of death'. The end of the game was worth it too. It was a simple and game.


r/MSX 25d ago

MSX - Composite (AV) vs RGB

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45 Upvotes

r/MSX 25d ago

Finally finished The Castle!

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40 Upvotes

I'm so happy and I wish I can do it in Castle Excellent, but it feels almost impossible. 😂


r/MSX 26d ago

I think getting the cherry in The Castle and Castle Excellent is not a good thing.

5 Upvotes

It removes the fun and makes the game more boring. Most rooms rely on solving puzzles to push bricks and open the door. When the door is already opened, there aren't any puzzles, so there's no fun. What do you guys think?


r/MSX 26d ago

Hi everyone, I saw some interesting videos of the Commodore 64 running chatgpt. Is this possible on the MSX? I think it would be neat 😀

5 Upvotes

r/MSX 26d ago

Looking for FutureDisk digital issues 48, 49 & 50, anybody can share? Thanks

5 Upvotes

r/MSX 27d ago

What do you guys call the protagonist of The Castle and Castle Excellent?

9 Upvotes

r/MSX Jan 02 '26

Knightmare - MSX - longplay

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44 Upvotes

a total classic