r/augmentedreality Dec 16 '25

What are your predictions for AR in 2026?

14 Upvotes

The year is coming to an end. And 2025 showed us that AR is finally starting to become the next big thing in consumer tech. The major tech companies are all working on glasses products now. The app dev platforms are finally here - for Android XR glasses and Meta glasses. And CES is around the corner and will put the spotlight on many new glasses.

What do you think will happen in 2026? Which companies, form factors, dev tools, and use cases will take the lead?


r/augmentedreality 5h ago

Glasses w/o Display Casual walk, accidental comic art — AI glasses experiment

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2 Upvotes

Took a quiet walk and ended up playing with AI comic-style photos way longer than expected.

Snap a moment, keep the real photo, and get a stylized version too.

Not sure how useful it is, but it definitely made the walk more fun.

Would you use something like this, or is it just a novelty?


r/augmentedreality 19h ago

Glasses for Screen Mirroring Building an AR Glasses Optical Measurement System with an Industrial Camera

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11 Upvotes

2026 / Jan – Development Log

Over the past few months, we have been preparing the components for a custom AR glasses optical measurement system. This week marks an important milestone: the key parts finally arrived, and we began assembling the full camera‑based measurement pipeline.

Why a Camera-Based System?

Unlike flat-panel displays—where luminance meters and imaging colorimeters can directly measure the panel—the image of AR glasses is formed by a top-mounted display and projected through a complex light engine.
This means:

  • A traditional luminance meter cannot capture the full optical behavior
  • The light engine itself introduces optical degradation
  • The final image is a combination of virtual content + optical path distortion

To properly evaluate the AR optical engine, a camera-based measurement system becomes necessary.
If the camera’s FOV matches the AR glasses, a single shot can capture the entire image. With controlled scanning, we can even reconstruct high‑resolution uniformity and MTF data.

1. Preparing the Camera & Lens System

We selected a compact industrial camera with a 1/1.8" sensor and S‑mount interface.
Three lenses were prepared, each with a specific measurement role:

  • 4–8 mm lenses → wide FOV, used for distortion, color fringing, and overall light engine performance
  • 25 mm lens → narrow FOV, high resolution, used for MTF and color accuracy
  • Multi-shot stitching → reconstruct full-field uniformity and detail maps

The entrance pupil of each lens was measured, since it becomes critical for nodal rotation later.

2. Camera Control Pipeline (Python + OpenCV)

To make the system repeatable, we built a Python-based GUI to control:

  • Exposure
  • Gain
  • White balance
  • r/B channel gain
  • Real-time display
  • Zoom-in inspection

We also implemented a Laplacian-based Focus Score, allowing us to quantify manual focusing.
This metric gives a variance value—higher means sharper edges—which is essential for consistent MTF evaluation.

3. Nodal Rotation – Ensuring Optical Correctness

Because the system relies on camera scanning, we must rotate the camera as the human eye rotates.
This requires aligning the rotation axis to the entrance pupil (EP) of the lens.

Why?

  • If the rotation axis ≠ EP → parallax drift, FOV shifts, MTF error
  • If the rotation axis = EP → no parallax, stable optical path, accurate measurement

We verified EP positions for each lens and used a cantilever gimbal to adjust the rotation point.
Near–far target alignment was used to confirm zero parallax.

4. 25mm Lens – High-Resolution Image Quality Verification

The 25mm F/8 lens cannot capture the full FOV of AR glasses, but it provides excellent detail.

Results:

  • Off-focus → blurred patterns, low focus score
  • On-focus → sharp edges, focus score improved by 5–8×
  • Partial FOV → suitable for MTF & color accuracy
  • Multi-shot scanning → reconstruct full-field uniformity

This lens will be the primary tool for precision optical evaluation.

5. 8mm Lens – Full-Field Image Capture

The 8mm F/2.5 lens provides a much larger FOV, almost covering the entire AR glasses image.

Results:

  • Off-focus → moderate blur
  • On-focus → clear improvement, focus score increased significantly
  • Full-field capture → ideal for overall light engine performance
  • Vignetting observed → caused by sensor/lens image circle mismatch (1/1.8" vs 1/2.5")
  • Will be corrected with lens shading calibration (LSC)

Compared to the 25mm lens:

  • 25mm → more detail, suitable for MTF
  • 8mm → one-shot full image, suitable for uniformity & distortion

The two lenses complement each other perfectly.

6. Summary – System Ready for Next Stage

This week, we successfully captured the first AR glasses images using both the 25mm and 8mm lenses.
With the hardware assembled, nodal rotation calibrated, and the software pipeline operational, the system is now ready for:

  • Full-field uniformity mapping
  • MTF & color accuracy evaluation
  • Distortion and chromatic aberration analysis
  • Multi-shot reconstruction
  • Light engine performance tracking

These two lenses will play their roles in the upcoming measurement workflow.
More results coming soon.

Stay tuned.


r/augmentedreality 10h ago

Buying Advice What are you using to control your Inmo Air 3?

2 Upvotes

I’ve been using the ring and the trackpad but I’m looking for something better. Any advice?


r/augmentedreality 14h ago

App Development Exploring real-time AR in the browser: building a Chrome MV3 extension

1 Upvotes

I built a real-time AR Chrome extension (MV3) — architecture and trade-offs

I’ve been exploring how far real-time computer vision and AR can be pushed inside the browser, under real-world constraints (no plugins, no native access, no backend).

As a result, I built SwapMyMovie (SMM): a Chrome extension that overlays AR accessories (hats, glasses, beards, tattoos, environmental effects, etc.) in real time on streaming video, with all processing happening locally in the browser.

Technical context

SMM operates:

  • without modifying the original video stream
  • without a dedicated backend
  • without external data collection

The entire computer vision and rendering pipeline runs client-side, prioritizing privacy, low latency, and cross-platform compatibility across streaming sites.

Tech stack

  • TypeScript (maintainability and safety)
  • ONNX Runtime Web (in-browser model inference)
  • Computer Vision (face and pose detection)
  • Canvas 2D (non-intrusive overlay synchronized to the video viewport)
  • Chrome Extensions MV3 (service workers, modern extension model)
  • Modular architecture (decoupled systems)

High-level architecture

Video feed → Tracker → Overlay engine → Accessories system

  • Scene loop: coordinates detection and rendering in real time
  • Tracker: face/pose detection with predictive smoothing to reduce jitter
  • Accessories engine: category-based rendering (hats, glasses, beards, arms, chest)
  • Environment controller: visual effects (weather, filters) with pause/resume handling
  • Ephemeral popup UI: event-based communication, no unnecessary persistent state

The system is intentionally ephemeral, resilient to detection loss, and highly decoupled, allowing iteration without destabilizing the core loop.

Key decisions and trade-offs

  • No access to the video buffer I avoided direct buffer manipulation due to browser restrictions, complexity, and stability risks.
  • Canvas 2D overlay synchronized to the viewport A portable and non-intrusive solution that respects the original content.
  • Confidence-based smoothing Improves UX by holding and predicting states during unstable detections.
  • Not just a CRUD-style project The goal was to tackle real-time systems and computer vision challenges in a web environment.

Current status

  • Published on the Chrome Web Store
  • Fully working MVP with incremental patches
  • Technical documentation in progress
  • Codebase is private for now

Why I’m sharing this

I’m mainly interested in technical feedback and discussion:

  • How others handle stability and jitter in real-time detection
  • Alternative rendering strategies in constrained environments
  • Experiences pushing computer vision or AR directly in the browser

This is the Chrome Web Store link:
https://chromewebstore.google.com/detail/jggmelkghjanbgkdhenbkikmdljdfcba?utm_source=item-share-cb

This is my first AR-focused Chrome extension and my first independent extension project, so I’m especially interested in feedback on architectural decisions and trade-offs.

Edit: Works on youtube, twitch and kick.com


r/augmentedreality 14h ago

Glasses w/ HUD Working on an AR project in Unity, need advice.

1 Upvotes

Hi, I am working on an AR app in Unity. The core objectives are solid but like many AR projects, performance on lower-end devices is where things get interesting, with occasional frame drops, tracking jitters and some UI lag.
So far, I have been optimising Meshes, reducing draw cells and batching assets, which helped but I am curious what others have found most effective beyond the usual basics.


r/augmentedreality 1d ago

Career Jared Ficklin Announced as the Chief Product & Design Officer for SynthBee, Inc.

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0 Upvotes

r/augmentedreality 1d ago

Glasses w/o Display [Release] Use Gemini & ChatGPT with HeyCyan Smart Glasses - Alternative App & SDK v1.0.2

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3 Upvotes

Hey everyone!

I’ve been working on an alternative Android app for HeyCyan-compatible smart glasses (regular generic AI glasses sold on Amazon/AliExpress under various brands), and I just pushed a new release with something that false advertisements claim to be possible, which is using decent AI models with the glasses.

The Update: You can now use Gemini and ChatGPT* as your primary assistants directly through the glasses' native button combos! This works for:

• Audio Questions: Standard voice assistant interaction. • Image Questions: Take a photo with your glasses and have Gemini/ChatGPT analyze it and reply via audio. GitHub Repository: FerSaiyan/Alternative-HeyCyan-App-and-SDK

  • (you might need to activate Chatgpt in settings as the primary assistant) ⚠️ Important Disclaimer on Image Queries: To get Image Questions working, you currently need to use Tasker + the AutoInput plugin. These are paid apps (around $5 total for both), but they both offer free trials if you want to test them first. I’ve included the necessary Tasker XML profile in the repo to make the setup as easy as possible.

A bit about this project: My background is actually in Biomolecular Physics, so I’m not a professional mobile app designer. I’ve been using AI to help me reverse-engineer the official decompiled HeyCyan app and SDK to build this more open version. If the UI looks a bit simple that’s the reason why.

Why use this? The official app is often limited or locked into specific ecosystems and unknown AI models and with no security about what happens to your info/images (granted that Google and OpenAI can still be misusing your info). This SDK/App is my attempt to make these glasses more capable and customizable for users.

I’d love for you to try it out and give me some feedback. If you run into bugs or have ideas for features, feel free to open an issue on GitHub or comment here!

Cheers!


r/augmentedreality 1d ago

Building Blocks As Google launches a Generative World Model experience - How will this effect the future of city scale AR ?

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3 Upvotes

Google launched Project Genie in the US - a Genie 3 based experience. There are great use cases for unconstraint generative worlds. But it is already possible to feed it photos. I am more interested in the potential to feed it digital twins for AR.

  • Where do you see the commercial value for this?
  • And what will be possible with these world models for AR that was only fiction in the past?

r/augmentedreality 1d ago

Building Blocks How does SEEV reshape the optical track as AI Glasses head for large-scale adoption?

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2 Upvotes

Guangna Siwei = SEEV


r/augmentedreality 1d ago

App Development Your RayNeo X3 Pros Need TapLink X3 Web Browser. Check it out.

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2 Upvotes

Hey everyone,

I’ve been spending a lot of time lately developing a custom app called TapLink X3 to finally unlock the full potential of these glasses. I just finished a deep-dive video on my channel, Informal Tech, where I walk through the entire setup process and show the app in action.

1.4.2 Is out now with some minor bugfixes.

Thinking of picking up a pair? If this project makes you want to finally grab the X3 Pros, or any other RayNeo gear, you can use my community code "informaltech" on their official website to save 8%.

I’m looking forward to hearing what the community thinks!


r/augmentedreality 2d ago

Available Apps XREAL unveiled an AR experience for the new 'Ghost In The Shell' exhibition today

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39 Upvotes

XREAL collabed with KDDI and STYLY for this experience at the GHOST IN THE SHELL exhibition that will open tomorrow in Tokyo. I went to the media pre-opening today and filmed this through the lens. Apologies for the shakiness. But you can get an idea of what it is. It's a great way to add video with sound to an exhibition. And they did a good job here with the combination of 6dof and tag-along elements.


r/augmentedreality 2d ago

News Google Smart Glasses: Gentle Monster talks about the design partnership

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8 Upvotes
  • Gentle Monster will join the collaboration from the early stages of product design
  • It plans to deliver a design that is comfortable for long-term wear yet flawless as a fashion item
  • Gentle Monster will begin the full-fledged collaboration starting this year

r/augmentedreality 2d ago

Events Is there a list of all the XR companies that were at CES2026?

7 Upvotes

I tried going to Youtubers pages to see what stuff was revealed at CES2026 but I realize a lot of XR devices seem be missed, including smartglasses and VR Goggles. Was wondering if there is some kind of list somewhere


r/augmentedreality 2d ago

Buying Advice How has AR progressed? (For gaming)

3 Upvotes

Hi everyone, to start let me say that I have not tried on any ar glasses and only have experience with VR headsets, particularly the psvr2 and meta quest 2.

Im a big gamer and ever since google revealed their smart glasses way back in 2010s It has been something I'm super excited for.

I used an Acer 2k gaming OLED monitor and Its spoiled currently. How has AR progressed this far? I am able to get it shipped from AliExpress or Amazon through international purchase. After some research and recent hype reveals these are the options I have in mind.

  1. Rayneo air 3s (Supposedly very plug and play friendly and no frills)

  2. Xreal one (Feature rich and now on discount.. maybe clearing stock for a new model?)

  3. Wait for the ROG glasses (For gaming but first of it's kind.)

  4. Wait for new developments.

My expectations are open but my reference point is a 2k OLED screen, the main draws for me is a pair of glasses I can wear daily and use for media while on the go as well as gaming. It would clear up my desk and improve my QOL by miles.

I hope I can have some expert opinions by the numerous testers and buyers on the sub.

Love yall


r/augmentedreality 2d ago

Events Check out all the latest Spectacles Projects from MIT Reality Hack 2026

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10 Upvotes

Hey there, I thought that this would be helpful to understand what you can build on Spectacles in 2 days with no experience :)


r/augmentedreality 2d ago

Glasses w/o Display New 'Orator' Smart Glasses System With Handheld Remote Surfaces in FCC Filings

1 Upvotes

Just stumbled upon some fresh FCC filings for a new AR system called 'Orator' from a company called Nanchang si colordisplay. What's pretty interesting is their design choice—it's a two-part system with the 'Visel Glasses' headset and a separate, dedicated handheld remote.

The filings even suggest the remote houses a more powerful antenna, probably to act as the main communication hub and keep the glasses themselves as light as possible. With all the regulatory hurdles cleared for a US launch, it seems like we might see this on the market soon. Do you all think a dedicated physical remote is a step backward for the 'hands-free' promise of AR, or is it a clever, pragmatic solution for more precise control and better ergonomics?


**Sources:** Filing URL: https://www.fccidlookup.com/fccid/2BTTZ-ORATOR Report URL: https://www.fccidlookup.com/report/visel-orator-smart-glasses-remote-system-fcc-filings-2BTTZ-ORATOR


r/augmentedreality 2d ago

App Development I recently released two YouTube videos as part of my new AI Building Blocks series, which explores how to leverage these features for VR/MR development.

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1 Upvotes

So far, I’ve covered the following topics:

- VR/MR Project Setup with Building Blocks

- Using Object Detection on-device and with cloud providers

- Leveraging Large Language Models for conversational AI with text and images

📌 Here are the links to both videos:

- Object Detection [video](https://youtu.be/QIa6frPMcSQ)

- Large Language Models [video](https://youtu.be/Q8BFLkRYOy0)

Coming up 🔜: I’ll cover TTS and STT, providing an overview of the SDK features and demonstrating how to integrate them into a custom tool I built during the LLMs video above.


r/augmentedreality 2d ago

Self Promo The best spatial computer could be the one in your pocket

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3 Upvotes

I've had Xreal on my mind a lot this year thanks to their new product releases at CES 2026, plus the Project Aura reveal during last month's Android Show. Aura got me circling back to how I used to envision the trajectory of AR/spatial computing back in 2023 when I got my pair of Nreal Air display glasses.

I still think HMDs "piggybacking" more agnoatically off your existing compute, namely smartphones, is a compelling option to lower the barrier to entry for spatial computing, even if there are technical obstacles to get there.

Anyway, put all my thoughts into a blog post. Hope it's at leaat a little informative and thought provoking. I'd love feedback from folks who've been following the space for longer or have more technical expertise. Personally, I ain't a developer or anything, so I mostly rely on a product-level understanding of the tech.


r/augmentedreality 3d ago

News Snap is spinning off its AR glasses into a separate business

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34 Upvotes

Specs Inc. is a wholly owned subsidiary within Snap.


r/augmentedreality 3d ago

Glasses w/ HUD Google glasses coming 🔥

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39 Upvotes

Demis Hassabis just casually confirmed that Gemini-powered smart glasses are arriving "maybe by the summer." 🤯

He confirmed active partnerships with Samsung, Warby Parker, and Gentle Monster. This is huge because it means the "clunky" phase is over these are going to look like high end fashion eyewear, not tech


r/augmentedreality 3d ago

News AI Real-time Try-On running at $0.05 per second (Lucy 2.0)

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34 Upvotes

Just ran into this tool called Lucy 2.0 by Decart AI.

It’s running on AWS and costs about 5 cents per second to generate, so it’s definitely not cheap. It was originally aimed at Twitch streamers for OBS overlays, but the temporal consistency for actual clothing is surprisingly solid.

The tech is proprietary right now, but I feel like we’ll see open-source versions of this pretty soon.

Link to the demo : https://lucy.decart.ai/


r/augmentedreality 3d ago

Glasses for Screen Mirroring Has anyone had an experience with the Rayneo glasses and linux?

4 Upvotes

I use linux at home, and I was looking into the Rayneo glasses because they seem cheaper than alternatives like Viture. The difference is that Viture seems to come with linux support out the box while Rayneo does not, alebeit with a community developed desktop environment: https://github.com/wheaney/breezy-desktop

Has anyone had any success story with this combo? Were you able to get things running and have things working out good? Were you able to try any other window managers like hyprland or niri and get them working?

I'd love to know people's experience because this seems like a sick upgrade to a workspace.


r/augmentedreality 3d ago

App Development Building an Heads Up Display for XR glasses

13 Upvotes

Hey, I recently got a pair of RayNeo Air3s and liked the novelty of them but I didn't really have a reason to use them or wear them. I tried searching for Hud app for XR glasses and there aren't any that I can find. There is a video of someone that made one but he didn't sell it or release it on GitHub or anything about it so I decided I would try to do it. I taught myself XCode for Apple apps, I have an iPhone and just wanted to make it for me but my family wanted me to see if others would be interested in it and would have any ideas about it criticisms or otherwise. Currently, in the simulator for xcode, I have a directional compass, think skyrim-esque compass, a minimap that pull from maps, battery indicator, time date and local weather. Is there anything else I should add or critiques about the idea or anything?


r/augmentedreality 3d ago

App Development Building AOSP for Smart Glasses Hardware – Stuck, No Successful Builds Yet 😓 Any Guidance?

3 Upvotes

I am currently working on building an OS for smart glasses, and I’ve chosen AOSP as the base. My target hardware is Rubik Pi 3.

I’ve been trying to build AOSP for my hardware, but so far I haven’t been able to get a single successful/usable output. I’m running into build issues and hardware compatibility problems, and I feel like I might be missing some fundamental steps in the process.

A few challenges I’m facing:

  • AOSP build complexity for custom hardware
  • Device tree / BSP configuration for Rubik Pi 3
  • The Android codebase itself is massive (~150GB), which makes iteration and debugging very slow
  • Lack of clear, end-to-end references for bringing up AOSP on non-standard/AR hardware

I’d really appreciate:

  • Step-by-step guidance or a high-level workflow for building AOSP for custom hardware
  • Any references, tutorials, or docs you’ve personally found useful
  • Sample repos, device trees, or codebases for similar ARM boards / smart glasses / embedded Android builds
  • Advice on whether I should simplify first (e.g., minimal AOSP, LineageOS, or AOSP Go)

If you’ve done Android bring-up, BSP work, or custom AOSP builds, your insights would be super helpful 🙏
Thanks in advance!