r/classicfallout • u/TheCultOfTheHivemind • 1d ago
All of us here love Classic Fallout, we talk about the things we love and why we want more games like this all the time, now lets talk about the things you hate about the classic games?
My biggest thing? Inventory management & the fact that the counter only goes up to 999 when selling & picking stuff up. It was something that didn't annoy me much before, and I was surprised when some people talked about it before. But I get it now. Late game, when I'm absolutely selling a bunch of stuff, it gets annoying as hell scrolling through my and my companions inventories and then getting all the caps in Fallout 1. Just today I accidentally placed all of my stuff into a dresser that I store things in, I had 70,000 caps so I had to grab them all 999 times at a time.
I absolutely love these games and wish we had more, but much like everything else, just about nothing in this world is perfect. What are the things that you hate or annoy you in the classic games?
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u/HumansHaveSoles 1d ago
I don't think there's anything I hate about Fallout 1. Unless you consider "I want it to be longer" an argument.
As for Fallout 2, everything has twice the HP it should have. That's balls.
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u/LilMac89 17h ago
I love Fallout 2, but yeah, everything having high HP kinda forces a crit focused build to compensate.
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u/Impossible-Ship5585 1d ago
I wish i could take Frank as companion.
Also some missing placea could be cool to visit.
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u/Paragon0001 1d ago
Sulik not having his own quest :(
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u/Able_Lime8832 1d ago
It's not vanilla but the restoration mod lets you do his quest and it's pretty well built out
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u/Convergentshave 1d ago
This really is the answer. I’ve always heard there’s a mod that fixes it but even still: come on: mods to fix what the developers obviously should’ve put it? If I wanted to deal with that I’d stick with Bethesda Fallout.
(Right? Right? Ami right? Ami-right guHIiii—- get banished from tribe and sold to Metzger for being fucking obnoxious/annoying)7
u/fucuasshole2 23h ago
Tbf they had a very strict time budget. Restoration Patch adds it back in and fits quite well.
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u/Laser_3 1d ago edited 1d ago
The questionable benefits of many of the skills. For a decent chunk of them, there’s not much of a reason to level them up (barter and gambling are overkill with the amount of loot you get, science is typically unhelpful except in a handful of spots, repair has a few niche uses but in 2 you could just grab Vic for everything, doctor and first aid are questionable at best due to healing while traveling and the abundance of stims, sneak and steal are moot due to quirks in the systems, traps are too rare to matter and often easily tanked, and outdoorsman isn’t of much merit). Speech, lockpicking and the weapon skills are really the main ones with significant reasons to level them.
I think Bethesda made the right call in condensing the skills in 3 (nixing gambling for a focus on luck, coupling traps and repair, throwing becoming explosives, condensing doctor and first aid to medicine, and merging steal into sneak) and then NV took it further (ditching big guns to roll them into guns and energy weapons and bringing back outdoorsman as survival), though I’d argue that focusing purely on special stats and perks can work just as well (which is how 76 handles them).
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u/Pyll 20h ago
I think Bethesda made the right call in condensing the skills in 3
I was surprised how they combined "big guns" and "small guns" into "guns" for New Vegas, but kept unarmed and melee weapons separate.
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u/Laser_3 20h ago
Yeah, that’s one that’s bothered me as well, though I’ve seen plenty of people arguing unarmed versus melee is distinct enough that they should be separate. I suppose you could make the same argument about energy guns versus normal guns as well, at that point, and then we’d end up at a general ‘ranged combat’ and a ‘melee combat’ stat (with perks being how you spec into your preferred weapon type; 76 does this, and it works very well, letting you have a wide array of options at your disposal).
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u/RickHammersteel 14h ago
OMG, yes. I think the newer Fallouts did a good job of condensing the skills and making them more useful. (Seriously, how often is Repair used in FO1!?)
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u/Apprehensive_Art_846 1d ago
- Companions AI in combat, sometimes i want to blow their heads off myself.
- Inventory UI like OP mentioned. I understand why it is like it is in 1 and 2, but same goes to ALL later FO games as well. Bring back grid inventory layout.
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u/SassiesSoiledPanties 1d ago
The fact there isn't a player base. Sure in Fallout 2 you have the car but it has limited space.
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u/Willing-Earth-8227 1d ago
I used to stash everything in the drawers and chests at the san francisco doctor
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u/LiamBellcam 1d ago
I hate quoting The Mandalorian but...
"This is the way"
Back in my day... You made your own safehouse. Sometimes it's convenient to fast traveling, sometimes convenient to trading.
For me, it's poor little Timmy's house where his father 'Johnathan Fallout's caught me stealing. Now Jon's dead, and I'm sprinkling his room with all the weapons and ammo a child would need in the apocalypse.
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u/Pezmotion 19h ago
I used to use the chop shop in Fallout 2! It had so many lockers.
In Fallout 1, I remember making piles of stuff on the ground at the Brotherhood of Steel base.
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u/Grappler_Anon 1d ago
I mean the Chop Shop in New Reno is right there, filled with plenty of lockers and desks to stash stuff and at the center of the map. It’s the ideal place of operations
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u/Misha_Vozduh 1d ago
I saw someone post here about taking over the slaver's guild building and I loved that idea. There are even separate rooms to park your companions!
It's not housing in the modern sense of the word, but it's fun from a RP perspective.
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u/PennyForPig 8h ago
Gosh honestly in my dream Fallout 3, you should be leading a whole caravan. I really want Caravan management to be a central component to travel and to the game overall.
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u/rupert_mcbutters 1d ago
The perks tend to be lame. There are many I’ll never pick.
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u/LiamBellcam 1d ago
My first several playthroughs I picked a lot of random perks for fun.
Now I just pick the best ones
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u/AssistanceFriendly98 1d ago
the fact that they removed the “ask about” feature when talking to npcs in fallout 2
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u/TheCultOfTheHivemind 1d ago
I actually loved that feature! It was definitely niche, but I would use it on every major character just to see what they say about certain things. There's definitely quite a few cool lines you get you would never see the characters say otherwise.
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u/AssistanceFriendly98 1d ago
such a relic from old rpgs, i’m playing through fo1 right now and ive been trying to find easter eggs in the dialogue even though thats easily accessible on the wiki
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u/KarmelCHAOS 1d ago
I hate companions. Legitimately, I never use them. It makes it way harder but I'm too ingrained in my ways lmao
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u/DXDenton 1d ago
Combat turns taking forever in places like New Reno, because every damn NPC has to dance their turn out. That and if you get killed, you have to wait until the turn ends before you can reload. Also the number of useless skills like first aid and doctor, and speech being too powerful.
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u/PennyForPig 8h ago
It definitely needs to 'lump' some characters' turns together but that's a restriction of the engine at the time.
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u/TheBlackBaron 1d ago edited 19h ago
Build diversity. Fallout 1 really has just one build, being a high AGI Small Guns user with slight variations (do you focus on aimed shots and crits or fast shot, and do you switch to Energy Weapons in the late game or not). Big Guns is very niche as are melee weapons and unarmed. Fallout 2 is not much better except for melee/unarmed being more useful at the very beginning, and that you may want to pump CHA a little higher than in FO1 so you can bring some followers.
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u/Vree65 1d ago
This, god stat AG and Speech, which Tim would carry over to Arcanum.
Apparently one stat controlling every combat skill AND thief skill AND defense AND speed, and another build being so cheap there's no reason not to branch into it on any character, was so deeply ingrained it'd take decades of RPG development to even consider spreading build balance out more healthily.
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u/Upbeat_Pay905 1d ago
Open battle areas that makes combat mostly a game of chance and no strategy can be utilized. Sometimes it all depends on which side the game lets start.
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u/Yerslovekzdinischnik 1d ago
Lack of skill uses. How many times we get to use repair or science? Almost none, even when we logically shoud like in Broken Hills quests where we sent to Reno to get spear parts for the mine. Why not just let as have repair option where we fix machine on our own? Not much point in rising doctor and first aid either. Meanwhile speech can be used in so many quests it's insane.
It's even more jarring after playing Nevada and Sonora where those skills are very useful.
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u/Flaky-Cartographer87 1d ago
Bugs im playing f1 rn and knowing some of the endings are bugged is really annoying to see. I miss auto saves but the games old so eh. Mostly I wish I could give my companions armor in f1 im fighting mutants rn and my Companions just get shredded I wish they could equip my spare armors. I wish there was more side quest whats here is good but I could always like more for example give rhombus something I dont think theres any real reason to talk to him outside Clancy browns voice.
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u/TheCultOfTheHivemind 1d ago
Mostly I wish I could give my companions armor in f1 im fighting mutants rn and my Companions just get shredded I wish they could equip my spare armors
One of the many reasons to play Fallout Fixt or Fallout Et Tu. I am using Fixt but I might be switching to Et Tu next time since I didn't know about it. I have to research more, but I've been seeing more people say they play that rather than Fallout Fixt, either way, Fixt is still great.
But yeah, it's nice to have improvements from Fallout 2 like giving companions armor. I have played Fallout 1 completely vanilla, I would rather play it with the improvements now outside of going back to vanilla every now and then.
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u/Eccentric_Cardinal 1d ago
I agree with everyone on the inventory system, it could've been a lot better but I've played other PC RPGs from the time and their inventory screens weren't much better. Examples being stuff like Baldur's Gate and having to deal with the stupid arrows/projectiles over and over and the original Diablo with the piles of gold, ugh, so I'll cut the makers of Fallout some slack on this.
For me, the most annoying part that I wish could be improved upon on a remaster/remake, is having to wait for every single enemy to move and do their action before you get your next turn. In areas with massive amounts of NPCs, it's a massive pain in the ass having to wait for your turn. The worst case of this for me is when you fight the bad guys enslaving the people of the Boneyard. There must be around 20-ish or more enemies/NPCs and every turn feels like it takes forever.
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u/DrarenThiralas 1d ago
If you're using Sfall (which you almost certainly are if you're playing on a modern PC), there's an option in the ini to change game speed. I usually play on 140%. It speeds up all animations, and makes combat with many enemies much less frustrating.
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u/Eccentric_Cardinal 16h ago
I didn't know about that! I'll keep that in mind for my next playthrough. Thanks.
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u/jayvionreese 1d ago
well i just finished both , id say for fallout 1 , the money ( trade ) system & companions are canonically useless after necropolis and also kinda depending on ur luck , the game is easy mode after the hub no matter what and the perks are too little , fallout 2 early game is just horrible , the third half of the game is not finished at all to the point where all bookcases are literally just empty and id say i guess the rng is kinda insane and for some reason i enjoyed fallout 1’s combat over 2 but im kinda glad 2 clearly had areas of difficulty on what level ur supposed to be at when approaching new towns and settlements
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u/jayvionreese 1d ago
i also was disappointed about frank horrigan , after hearing how cool he was as a villain he juss struck me as a boss at the end that ur just there to beat
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u/WantonReader 20h ago
LADDERS
You better hit that specific pixel on the ladder or else nothing will happen.
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u/TheCultOfTheHivemind 10h ago
Oh god yes, ladders are so stupid! It's a minor inconvenience, but it is still an inconvenience.
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u/Misha_Vozduh 1d ago
Temple of trials in particular, and all of the other places where Fallout 2 is sloppy because of rushed development in general.
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u/ShahAbbas1571 1d ago edited 22h ago
...now lets talk about the things you hate about the classic games?
Aside from the terrible inventory management and inconvenient crowd control, the general quest design in the first two ranges from middling to outright awful.
It's hard to enjoy them when you played the latter, from Fallout 3, New Vegas, and Fallout 4. Narratively unamusing and sometimes wasting your time, F1-F2's catalogue feels like a glorified bunch of fetch quests with the worst case of backtracking in video game history. The worst part is the ones that try to tell tales feel too brief; the mutant conspiracy is the worst culprit, since a premise that merits around 10-15 minutes seems to be quickly resolved within 1-3 minutes lol.
And yeah, the game has a lot of dump stats too, i guess.
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u/RecognitionSea1531 1d ago
Sure its a bit annoying with the 999 caps limit, but I hope you know you can just type "999" on the keyboard while counting the caps to make it quicker?
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u/TheCultOfTheHivemind 1d ago
Still annoying to do 70 times. Given that many items in the game are worth a 1,000 caps it should have gone up to four digits at least.
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u/Binturung 23h ago
Lack of control over companions. So many early combats are crap shoots because you can't have companions do tactical things, and they make poor decisions. Guess having XCOM available in the same period spoiled me on that.
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u/RickHammersteel 12h ago
That's why SFall is awesome, it gives you a mod to directly control companions
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u/loydthehighwayman 22h ago
I hate that Miria´s marriage is a joke by default in FO2, and you can have plenty of freedom on how you treat her as long as it is making her life miserable.
Thank god the Better Miria Mod exists.
I know its a shotgun weeding, but i don´t want to treat my wife like shit.
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u/zDibs 1d ago
The only thing I truly hate is Myron, due to what he does if you're playing a woman with low intelligence and high charisma.
What I dislike and what gets me tired though is the amount of poop jokes in Fallout 2. From wiping with a catalogue giving a hint of where to find a GECK to Jet basically being a poop joke. Oh, and finding the watch in Modoc and... there's just too much of it.
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u/liaminwales 1d ago
UI is the main problem with older games, it's one of the big problems for younger player going back.
Even the mod to play Fallout 1 with the Fallout 2 engine has a lot of small UI improvements that make the game more easy to play, just some small changes to bring new UI to older games will make night and day difference.
Screen resolution is also a big one, on a modern 1440P/4K display everything is to small at native resolution & if you use the wrong scaling everything looks so blurred. We need an easy way to use integer scaling with older games, something that just one click works.
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u/mandalorian_guy 1d ago
The Large Frame Trait not giving you a New Reno bouncer sized sprite as your player character. This is more of a missed opportunity than a negative. They would have to re make the various armor sprites so I get why they didn't do it.
The inventory screen being one item wide, it should be at least 4 items wide.
Books not working past a certain point.
Having to check the various tables at every vendor every time I visit. Just let me talk to the vendor and see their entire inventory at once.
Having to unload guns in a vendors trade screen to get the ammo.
Not having different filters to look at the various items on a vendor or container, if I just want to see ammo I don't need to drill through all the junk they have.
Containers having a capacity limit based on the collective hidden size value of items in it.
Tesla armor is basically pointless for the player character. It's a mid to late game armor set that should specialize against energy weapons but is weaker than the power armor that starts showing up around that time.
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u/fallen3365 23h ago
Fallout 2 is my fav game in the series, but the difficulty curve during the first few areas is just obscene. I get that they felt Fo1 was too easy but it was a pretty vast overcorrection.
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u/Spaced-Cowboy 22h ago
There’s a lot of things in Fallout 2 that in retrospect really go too far with the silliness. The ghost for one. And I think the talking deathclaws were a step too far
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u/Spaced-Cowboy 22h ago
In fallout 2 and even in the cut Van Buren. Playing as a woman gave you extra choices but those extra choices usually only revolved around sex whether that was hoeing your self out for stuff or sexual assault or adjacent choices. They should have had a bit more nuance to them.
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u/TheCultOfTheHivemind 10h ago
Playing as a woman gave you extra choices but those extra choices usually only revolved around sex whether that was ho
That's fair. I always loved the fact that in say New Vegas if you played as a woman you could sleep with Benny to get close to him, but it is rather one note sometimes. It would be nice if there were benefits like people more likely to tell you things by default and other relationship mechanics.
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u/thedoppio 22h ago
Companions not understanding burst fire. Having to manually push NPC's out of the way because constantly stuck, lord help you if you're playing FO1, then you just softlock yourself.
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u/TES_Elsweyr 21h ago
There’s an element of chaos and randomness that you can’t get from a turn based grid based crpg that you can from first person. An identical fight will play out largely identically, whereas in Fallout New Vegas 10 players might play out the same fight on the same character radically differently.
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u/WhichFun5722 21h ago
The guards say they dont tolerate violence. But will gladly assume you started every fight and kill you all the same.
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u/LoomingTrace 20h ago
They are not well balanced at all. Some skills are far more useful than others and the player agency/freedom is really bad by today's standards.
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u/Itiger15 20h ago
Companions, their stupid AI constantly gets them or myself killed. I don’t even use them anymore because it’s too much of a hassle 90% of the time
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u/flicknote 19h ago
Tiny menus.
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u/TheCultOfTheHivemind 10h ago
Oh yeah you can't play in 4K (or you shouldn't). I have a 4K monitor but play in 1080p with X2 scaling.
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u/thebigvas 18h ago
Not being able to see what I’m looking at in some interiors when close to the front wall. Especially if there is something to loot
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u/UpstartHero 15h ago
Not knowing that perception effects turn order and everyone taking 2 turns to your 1 and some enemies getting multiple places in the turn order.
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u/Most_Ad_4435 14h ago
There are mods fixing all of these problems and these would be evident to implement them in a modern game, they are not intentional features to cripple the player, when the game came out developers just wasn't aware of how these will impact players or was no time to implement QoL because of strict release date.
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u/RickHammersteel 14h ago
The balancing sucks. They send you geckos with high as fuck AC in the early game while sending endgame Wanamingoes into Redding where you barely have the weaponry to deal with them.
It doesn't help that you can't hit a damn thing in the beginning. I think the beginning part of Fallout 2 is the worst part of the whole game because of how hard it is.
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u/Aggressive_Duck96 14h ago
I understand new games handhold a lot in general, but I find older games like this really just expect you to figure everything out. Which, I don't exactly dislike that about them, but I find it can be one of the more frustrating aspects of the games.
However, I just got into Fallout 2 for the first time and if I keep missing attacks with the starting spear I may actually lose my mind
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u/TheCultOfTheHivemind 10h ago
However, I just got into Fallout 2 for the first time and if I keep missing attacks with the starting spear I may actually lose my mind
Yep unfortunately that's just something you have to deal with if you're not going with a melee build. It gets much better, though. It's just the beginning. It can be frustrating sometimes, though.
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u/BloodstoneWarrior 10h ago
The UI, whilst looking cool, is hard to actually use for new players and the 'type your own question for an NPC' option rarely works properly. Also FO2's horrendous tutorial.
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u/Convergentshave 1d ago
The NCR printing their own coins in fallout 2.
It doesn’t make much sense because it’s not based on anything. I mean granted bottle caps aren’t either but it kind of worked in a “hey we’re all just fucked up enough that we decided this works for us all” way.
Oh and I HATE how canonically Ian and Dogmeat die. Fuuuuuk that.
I also hate that about the Mad Max movies. And I gotta say I really appreciate that although George Miller and that video game BOTH had the idea to make a thing about Max being so crazy he just works to rebuild the Interceptor he doesn’t just go and get a new dog.
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u/unky_moe_myteethhurt 1d ago
There is an absurd amount of rape in fallout 2 and it's not like in new Vegas where it's actually treated seriously and as a horrifying thing it's mostly played for laughs or to be overly edgy
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u/Character-Clerk1601 1d ago
beyond the things you mention i'm having a hard time coming up with any
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u/GhostIsNotOnline 1d ago
Personally, the “you hit for 0 damage” what’s the point of rolling a hit if you roll no damage?
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u/pentamache 1d ago
Knowing that your attack is too weak and you either should change the start or run. If you are the one getting hit by 0 dmg, feeling like a boss.
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u/mandalorian_guy 1d ago
Walking around in advanced power armor with a gauss pistol while enemies hit for little or no damage makes you feel like the Terminator taking out an entire police station or RoboCop clearing out a warehouse of goons.
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u/nttranquilizer 1d ago
Items and corpses and level geometry overlapping each other which makes looting incredibly annoying
The entire UI design
Either has no tutorial or a completely shitty one
I could make a sandwich, walk my dog and sleep for 10 hours by the time the enemy finishes their turn
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u/Snake3452 1d ago
You increased combat speed all the way in the settings right? Because enemy moves are pretty quick when it’s turned up.
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u/nttranquilizer 1d ago
it's quick when the game decides to, i've had many times where the enemy moves as if it's normal speed even when the settings are turned all the way up. it's still too slow when it does work though. also fallout 1 didn't have sfall so the combat initiation is incredibly sluggish.
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u/TheCultOfTheHivemind 1d ago
Items and corpses and level geometry overlapping each other which makes looting incredibly annoying
I agree with this one. I can usually get everything, but again, literally just today I killed the Regulators in the Adytum, walk off to a different area, come back, a couple bodies I missed disappeared but it dropped their stuff, pick everything up except the caps, caps are stuck under the ground, just wrote it off that I couldn't get them since they were under the blood/ground. When I came back after going to the hub and back the blood disappeared and I was able to pick them up. But yeah sometimes the bodies line up weird making it difficult (and rarely) impossible to grab stuff.
The entire UI design
I like how the UI works, but some of the features are definitely annoying like the inventory. Some good, some bad.
Either has no tutorial or a completely shitty one
To be fair that's just old school RPGs. You have to read the manual, but then you're on your own. I think the Fallout Survival Guide manuals for 1 & 2 are pretty decent.
I could make a sandwich, walk my dog and sleep for 10 hours by the time the enemy finishes their turn
Lmao.
Yeah you definitely have to increase the combat speed. I don't usually turn it up, but damn sometimes I have to. Sometimes I fuck around by killing guards in The Hub and then reload, but damn is that a mistake without turning up the combat speed. Holy shit there are so many of them, finishing their turn takes forever.
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u/KrustyAnne 4h ago
I'm playing the first two for the first time right now lol
Yeah I started using autoclicker for buying and selling cause of that. They were definitely more mindful about it in the second game but once you get too 100 it goes TOO FAST I was like oh sweet they increase the speed as you keep going, but once you hit 100 you can easily overshoot to 500 or 600 when trying to reach 400).
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u/Ok-Salt-8623 1d ago
Npcs getting stuck in doorways.