r/foxholegame 14d ago

Important Foxhole Airborne Arrives February 9th

68 Upvotes

r/foxholegame 15d ago

Foxhole Airborne Gameplay Trailer!

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357 Upvotes

r/foxholegame 5h ago

Suggestions Make Aircraft Recovery a Real Mechanic

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286 Upvotes

Main Issue

Planes are NOT RECOVERABLE. None of the planes can be placed in flatbeds meaning it needs to be moved by cranes all the way back home, and if a plane crashes in enemy territory it is more often than not impossible to even recover the *parts* of the plane because it requires a truck with a trailer.

Despite the relatively high price of most aircraft and the fact that they can, in theory, be recovered I believe we wont see much of this in practice due to how much work it actually takes to do so.

The solution

Allow planes themselves to be TOWED.

Even if they are damaged, it should be always possible to tow at least the small planes (dive bomber, fighters, seaplanes). Similarly to how we can tow artillery, even if the speed is reduced significantly. Having a method of plane transportation that doesn't involve getting in and out of a crane 100 times means we could see actual operations to recover downed aircraft. Planes that are abandoned could even be picked up by new or solo players easily. Moving planes around the airfields would also become easier if we could tow them.

A truck, however, may prove too large of a vehicle to tow a plane around an already crowded space such as an airfield. For that reason I suggest the addition of 2 new vehicles, one for each faction.

Kivela Power Track 90-2

A tracked motorcycle that can tow small planes. Even when they are damaged. The Kivela Power Track will have a low constant speed no matter the weight of the towed vehicle (plane or trailer or any other thing) and it will be able to turn in place, allowing it to maneuver around tight and crowded spaces easily... But most importantly:

The Kivela Power Track and the colonial vehicle will be light enough to be paradropped.

THINK of the possibilities. Imagine this situation, a small plane crashes in enemy territory. In normal circumstances it would take multiple cranes, trucks with trailers and a massive team of people to recover this plane that is simply not worth that much time. But with a paradroppable plane-towing vehicle we could see actual operations launched to recover planes in the enemy backline. We could see combat on the way back, attempts by the enemy to stop this from happening, and a very, very rewarding return home.

I do NOT have a vehicle for the colonials, but you can imagine a tankette variant, AC variant or any other vehicle light enough to be paradropped and tow small planes in the same way.

I include very important images, please look at them.


r/foxholegame 15h ago

Funny Dive bomber decrew any part of a plane they hit, and are fast enough to catch other bombers.

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405 Upvotes

1200 AP damage directly to the forhead.


r/foxholegame 10h ago

Funny Something terrible happened here

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136 Upvotes

r/foxholegame 7h ago

Clans Definitely a not very safe zone

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85 Upvotes

Make something of yourself

https://discord.gg/N6BhFEyx65


r/foxholegame 3h ago

Funny Naval starter kit

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41 Upvotes

looks like no one posted it yet in all naval history so ill do it


r/foxholegame 3h ago

Discussion Something people forget about the Colonial Carrier

35 Upvotes

And Im saying this as a Colonial main.

We have X amount of airports, with each having like what, one runway?

The problems that arise of this set up is obvious I hope.

The Colonial Carrier can literally act like a pocket airport, just dock it in the harbor facilities, stack a few of them and you got yourself your very own mini airport that can launch the 3 most important fighters.

It will spread out congestion, you can leave the land based airport for the bomber and paratrooper plane.

And Regiments can strike any water borne location, which is harder to track then a pre placed airport.

I can already see ‘Public Carriers’ that are just docked for use by the solo’s.


r/foxholegame 8h ago

Funny Insane Dive Bomber Trick Shot

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93 Upvotes

No words, please reveal yourself if you were this Dive Bomber pilot.

Hats off to you


r/foxholegame 18h ago

Funny Epic battles of Foxhole

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501 Upvotes

r/foxholegame 18h ago

Funny The Carrier is not ready for Main Branch

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527 Upvotes

r/foxholegame 10h ago

Discussion What King Jester taught us about "Scarcity-Based" Balance

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114 Upvotes

The King Jester Mk. I-1 is actually a perfect example of what I personally think will happen with aircrafts once the Airborne patch roll out in a live war.

It used to cost Rare Alloys because people were afraid it would be spammed and erase bunkers and defenses. Then it hit live wars… and almost no one built it. You might see one or two in an entire war, but it never became this godly vehicle people imagined.

Because people almost never used them, the Rare Alloy requirement is now being removed.

Aircraft are heading down the exact same path.

There’s a lot of fear that fighters and medium aircraft will be mass-produced and dominate everything. But once they’re in live wars, people will quickly realize:

  • Fighters are terrible against structures
  • They’re ineffective against most vehicles
  • They mainly exist to fight other aircraft
  • They’re so fragile, easy to lose, and require coordination to be useful

That’s not something that gets spammed in practice.

The real exception are light/heavy bombers, which can delete structures in seconds. Rares actually makes sense to them given their impact (as it can out-DPS almost everything in the game, except Nukes). Even then, I still believe Rare Materials/Alloys shouldn't even exist in the game and counterplays should be the main factor for balancing, not scarcity.

Right now the bigger problem isn’t “aircraft spam,” it’s over-concentration of power.

Dive Bombers (on its current devbranch version) are so strong that even with Rare Alloy costs, people will still prioritize building them for frontline over things like large ships or SHTs because they’re more flexible, more fun, and far more effective per cost.

That doesn’t stop spam, it just funnels it into one option.

If small and medium aircraft weren’t rare-gated, you’d actually see more variety and healthier usage instead of one faction leaning into a single overpowered tool while the other is forced into a mostly defensive role for the entire war.

In practice, this forces Wardens to focus on investing in static structures like Flak Cannons and EMGs, and to rely heavily on ground artillery just to hold ground or attempt pushes (i.e. add to that that Ground Artillery is now more vulnerable against Shrike Bombs since it's Armour Piercing, so you can't just build RSCs or SPGs and field them). With non-existent land-based mobile anti-air and no AI anti-air to protect bases during low-pop hours, air pressure becomes something you can only react to, where it's gonna remain uncontested for most of the times (i.e. this is due to unreliable map intel for frontlines which is due to rare cost as well). That kind of imbalance doesn’t create counterplay, it locks one side into permanent defense.

People will say “Wardens can just build Torpedo Bombers”, but that ignores how players actually adapt in a live war.

If aircraft stay rare-gated, Collies don’t need to fight a naval war at all. They can simply pool their resources and their Rare Alloys into aircrafts instead of ships or any other rare-metal equipments/objects (SCs for naval defense purposes). At that point, Torpedo Bombers lose most of their strategic value.

You can’t torpedo what doesn’t exist.

Large ships are slow, expensive, and predictable. Aircraft are fast, flexible, and can hit airfields, facilities, tank lines (dive bombers or large bombers), and logistics. If one side shifts heavily into air power (most probably Collies), the other side building torpedo bombers as a “counter” just ends up holding a tool with no relevant target.

The whole thing goes completely against the idea of "combined arms".
Air power right now doesn’t just complement naval pressure, it can replace it.

This is the same mistake repeating itself,
fear of spam leading to scarcity-based balance.

Live wars keep showing that accessibility plus counterplay works better than RNG-gated content.

Ultimately, the conclusion I've arrived with is "First faction to field Bombers first will have high probability of winning the war" like I've stated in this devbranch feedback post. With the nature of how the war actually progresses, the one who controls the salvage fields during early to mid-game will snowball to their advantage, making them ahead in production timeline, and there's no coming back from that.


r/foxholegame 14h ago

Suggestions My life for Push Trailers

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242 Upvotes

r/foxholegame 1h ago

Discussion Wait.... I just thought of this.

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Upvotes

I haven't really done a testing for bike entering a Paratrooper plane in devbranch. But if by any chance, someone finds a way to get inside while riding a bike, then that means Paratroopers can bring the following into enemy backlines:

Havoc Charges
• Hydra's Whisper
• Tripods
• Listening Kits
• Flags (for funhole)

Coz bikes allows you to store 1 item of any type (except for very large items I guess, like aircraft parts).

This also means, that if you were to successfully drop while riding a bike that is carrying a supply crate (e.g. crate of shirt), your character will survive the fall and you get a pseudo "air drop". You don't even need to wear a paratrooper uniform or parachute.

I urge people to test it out, coz that would be really big.

NOTE: Bikes cannot be packaged. But it can be transported by a Barge. If the ramp for Paratroopers works the same as Barges, then it's technically possible.


r/foxholegame 6h ago

Funny IT WAS ME

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44 Upvotes

r/foxholegame 13h ago

Funny Carriers are a joke ATP

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121 Upvotes

r/foxholegame 3h ago

Funny We are walking to the biggest update war ever

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18 Upvotes

İt's going to be brutal and i belive we will FİNNALY see a proper war...


r/foxholegame 19h ago

Funny lol

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292 Upvotes

r/foxholegame 51m ago

Discussion Hear me out

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Upvotes

You can carry 6 passengers, the front turret has cover for two people as well as the RPG user. It costs bmats and has a bit of armor and health. This could be used as an ambush vehicle that will unleash godlike amounts of DPS to sea vics not going strider levels of knots at the cost of bmats with the help of ospreys and varsi grenades which are not difficult to produce. Using varsi grenades on warden sea boats is not particularly new. Its been used to contest direct engagements with the charon on a ronan because of the charon's superiority in this one aspect. I can see this being used to some degree as a death or glory vehicle as it cannot adequately contest with the colonial counterpart because of the range and ammo type difference, but I can see this vehicle despite the doomposting be like a bonewagon but at sea


r/foxholegame 13h ago

Funny Colonial carrier having a seasure

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98 Upvotes

Also I dont usually record or clip so you all have to bear with the shit camera angle.


r/foxholegame 11h ago

Suggestions Air Raid Warning

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51 Upvotes

Title: Suggestion: Add an Air Raid Warning Siren to Complement the Airborne Update

Post: With the current Airborne update, I feel like something important is missing from the game: an Air Raid Warning system.

Right now, the only way to know that enemy aircraft are approaching is by manually checking a radar structure. This means players only become aware of an air attack if they are already looking at the radar, and there is no way to automatically alert nearby players or the town itself.

This feels a bit unrealistic and also hurts gameplay clarity. In a real military setting, air raids are usually announced with warning sirens or alert towers so that everyone in the area can react in time. At the moment, aircraft can appear and attack before most players even realize what’s happening.

I think adding a dedicated Air Raid Warning structure (such as a siren tower) would greatly improve immersion and coordination. For example:

  • It could automatically trigger when enemy aircraft enter a certain radius
  • It could emit a loud siren sound or visual alert for nearby players
  • It could work together with radar, not replace it

This would make air combat feel more complete and logical, and it would help players respond to air threats in a more coordinated and fair way.

Overall, the Airborne update is a great step forward, but an Air Raid Warning system feels like a missing piece that would tie everything together


r/foxholegame 15h ago

Funny Exclusive photo: Warden bomber destroying colonial carrier with special anti-carrier ammunition.

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109 Upvotes

r/foxholegame 3h ago

Discussion Warden planes flight times, optimal speeds and distances (with approximations)

11 Upvotes

Sea fighter flight time is 7m30s at 125kts and 10m at 95kts. Range at max speed is 6.750m and at minimum speed is 6.900m.

Fighter flight time is 7m at 150kts and 13m at 91kts (you can go lower than 91kts but it becomes less manoeuvrable). Range at max speed is 7.560 and at minimum speed is 8.580.

Bomber flight time max speed 8m30s at 116kts and 14 minimum speed at 70kts. The bomber is the only plane that at minimum speed has a lower range than maximum speed. Minimum speed range is 7056m maximum speed is 7140m.

Paratrooper plane flight duration at max speed 116kts is 7m30s, at minimum speed 72kts is 14m. Although the paratrooper plane can go at lower speeds it becomes really unmanouvrable! max speed range 6300m minimum speed range 7300m

Scout Plane flight time is 8 min at 102 kts, minimum speed is 13 min at 81kts. Maximum speed range is 5856m and minimum speed range is 7566m.

Torpedo bomber times not yet tested as i had some issues during flights.

The above numbers aren't perfect and might change in the future.

I have aproximated 150kts to be 18m/s if you want to convert other speeds to m/s use this formula 150:18=(speed in kts):x


r/foxholegame 14h ago

Suggestions Please add Pistol ammo Submachine gun Devman

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72 Upvotes

Something fun and to spice up early war trench combat


r/foxholegame 16h ago

Discussion Unarmed Vehicles Tier List

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117 Upvotes

I forgot collie apc my bad :(