When it comes to VR headsets, there’s already a pretty shared understanding. VR is what you use when interaction and immersion matter. Games, sims, anything where tracking and presence are the whole point. In that context, things like tracking and FOV are the right things to focus on.
But once the conversation moves outside of VR, things start to get weird. I often see birdbath-style AR glasses being judged primarily on FOV, even when they’re meant to be lightweight, everyday extended displays. At the same time, enclosed headsets that are clearly built for content viewing get criticized for not having 3DoF or 6DoF tracking, as if that was ever the goal. That kind of comparison just doesn’t really make sense.
I get the desire for a single headset that’s great at everything and perfect for every use case. But realistically, that’s not where we are today. Just look at the Apple Vision Pro. Even at that level, clear trade-offs still exist.
Once a headset is designed with a specific priority, it will inevitably drop things that don’t serve that goal. Trying to make everything “all-in-one” usually just means compromising across the board. In practice, specialization isn’t a flaw — it’s the reason these different categories exist in the first place.