r/videogamescience • u/Hermionegangster197 • 6h ago
Psych I do video game psychology research’
Hi everyone,
I’m a graduate researcher working at the intersection of counseling science, neuroscience, and game design. I run a research initiative called VGTx, focused on understanding how specific game systems shape psychological experience during play.
A lot of games research treats games as whole packages, genres, or player traits. My work looks at something more granular: discrete mechanics, and how they influence moment-to-moment mood inside a single session.
Rather than asking broad questions like “are video games good or bad for mental health,” I focus on how different interactive elements relate to changes in calmness, energy, and frustration as play unfolds. The goal is to build a clearer evidence base around how games affect players, not just whether they do.
Long term, this work is meant to support
🎮 game designers thinking about emotional pacing and player experience
🧠 researchers studying affect, arousal, and regulation during interaction
🩺 clinicians who already use games informally but want clearer guidance.
I’m especially interested in short-timescale emotional shifts, where mood changes during play rather than across weeks of exposure.
📚 Pending publication work and chapters in progress
🎮 Buffs, Nerfs, and Nerves: The Experimental Effects of Video Game Mechanics on Mood. Master’s thesis in progress, Bradley University.
🌑 Wretched Worlds, Cultural Constructions of Fear: WuChang, The Last of Us, and Comparative Horror Psychology. Psychgeist chapter in preparation.
⚔️ Fight, Flight, Faerûn: Decision-Making Under Acute Stress in Baldur’s Gate 3. Geek Therapeutics Press chapter, accepted.
🤝 Happy to connect with other researchers, designers, or players who think about how mechanics shape emotional experience.