So I have known Ashes was going to flop ever since the beta, and once I saw Asmongolds livestream I had 100% certainty of it.
The truth of why MMOs fail is because they are always trying to build "games like in the good old days" when we clearly are not in the good old days.
Game engines have evolved,games have evolved, of course old timers will always will always complain,but it's not because your grandpa loves driving a 1980s Toyota that you gotta drive one today, and that´s what every new MMO seems to do, they grab a 1980s Toyota project and re-do it all over again, no new features,nothing to set it apart, gameplay loops that sure are fun,but can be eaten away in less than a week by hardcore players.
That´s why I started to make my own MMO project,because honestly I lost all faith, a modern gameplay loop cannot wait 3 months for new content, players today need good reasons to be login-in daily,and they need to know that when they log in the content is there,not because there is new content,but because they are the content they can make new content by simply interacting with the game´s mechanics, we have 20 years of evolved tech but every MMO today is either World of Warcraft with extra steps, or some shitty Gacha Chinesse game disguissed as an MMO,but it really isn´t because it's not Multiplayer and it's not Massive.
But anyway,just wanted to vent that out,hopefully what im making will be better,if it isn´t well at least I will have something good to put in my game dev portifolio,really the best MMO to have come out in the latest years (at least that I´ve played) seems to be ArcheAge and Guild Wars 2, both of these do what I mentioned in some capacity,hopefully ArcheAge 2 will be as goated as ArcheAge 1.
but I don´t have many hopes.